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Normally you would MARK the seams of your top (so shoulders and side seams for sure). Apply rotation and scale (I am guessing you do this for clothes also) and then unwrap your garment. You should have a front piece and a back piece at least == much like you would if you were making it from cloth in real life.  You might also have sleeves.

 

If that little blue box in the middle of the white is suppose to translate into a check pattern, there are a few other steps you need to do along they way in order to get a professional look.    Someone that makes clothing would likely explain better.

 

And she had to unwrap in some way or that blue box in the white square would have just shown as white --  being one vertex on the corner edge of the texture plain -== "no"?  @Wulfie Reanimator

 

This isn't a garment but it show a bit what I am talking about.

image.png.7db0d59edb7fd7b464d0793cc97431ab.png

 

Edited by Chic Aeon
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10 minutes ago, Chic Aeon said:

And she had to unwrap in some way or that blue box in the white square would have just shown as white --  being one vertex on the corner edge of the texture plain -== "no"?  @Wulfie Reanimator

It depends. Most default objects in Blender are pre-unwrapped, so it's possible some of that carried over to the final model.

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