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llSet Texture URL


Spider Mycron
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Hello,

  i need please to assign different url for some faces (textures) on my prim 

and i think i need to use this llSetTextureURL

but have no idea how to use it

i get error when i try below line

 llSetTextureURL(1,llUrlEncode("https://www.ourchands.com= " + text + "&font=futura&rez=512x512"); 
llRefreshTextureURL(integer face);

 

please help kindly

Thanks

Edited by Spider Mycron
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34 minutes ago, Spider Mycron said:

 llSetTextureURL(1,llUrlEncode("https://www.ourchands.com= " + text + "&font=futura&rez=512x512"); 

The end of this line is what I picked up on, as I'm assuming what you're trying to do is have a string (text) be converted into an image (at 512px) which contains 'text' in the Futura font, then displayed on the face of that prim.

Am I right in that line of thought?

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FWIW an example of setting a media texture:

//-- from http://wiki.secondlife.com/wiki/LlSetLinkMedia#Useful_Snippets
//-- expand media textures greater than 1024 pixel in a direction to fit the media face
//-- does exactly what the "align" button does in the edit window
//-- original by Edelman Linden (or Kate Linden), tweaked by Void Singer
uExpandMediaTexture( integer vIntWidth, integer vIntHeight, integer vIntFace ){
    integer vIntTemp;
    vector  vSizScale;
 
    while (vIntWidth >> ++vIntTemp);
    vSizScale.x = vIntWidth / (float)(1 << vIntTemp);
    vIntTemp = 0;
    while (vIntHeight >> ++vIntTemp);
    vSizScale.y = vIntHeight / (float)(1 << vIntTemp);
    llSetLinkPrimitiveParamsFast( LINK_THIS,
        [PRIM_TEXTURE, vIntFace] +
        llListReplaceList( llGetLinkPrimitiveParams(LINK_THIS, [PRIM_TEXTURE, vIntFace] ),
            [vSizScale, ((vSizScale - <1.0, 1.0, 0.0>) / 2.0)],
            1,
            2 ) );
}
default
{
    state_entry()
    {	integer link_number = 0;
        llSetLinkMedia(link_number, 0, // link number, face
        [PRIM_MEDIA_CURRENT_URL, "https://www.pngitem.com/pimgs/m/535-5359631_big-smiley-face-clipart-png-download-excited-smiley.png",
         PRIM_MEDIA_WIDTH_PIXELS, 860, // doesn't work as expected, which is why we need uExpandMediaTexture()
         PRIM_MEDIA_HEIGHT_PIXELS, 881,
         PRIM_MEDIA_PERMS_INTERACT, 0,
         PRIM_MEDIA_PERMS_CONTROL, 0
        ]);
        uExpandMediaTexture(860,881,link_number); // x y link_number
    }
}

 

Edited by Quistessa
fixed broken commented-out code. had an argument-order disagreement.
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3 minutes ago, Jenna Huntsman said:

The end of this line is what I picked up on, as I'm assuming what you're trying to do is have a string (text) be converted into an image (at 512px) which contains 'text' in the Futura font, then displayed on the face of that prim.

Am I right in that line of thought?

yes i got that script line from sl wiki , but as i told you , all what i want is to set a different url for some different colors on my prim

my prim have made as multi textures on one face so when someone click on these textures they get url script that load different link

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You may have run across a very old script that had the functions llSetPrimURL and llRefreshPrimURL, but those functions were depreciated years ago.  They won't do anything today.  As Wulfie says, you do that sort of thing today with Media On A Prim.  See llSetPrimMediaParams in the LSL wiki.

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5 minutes ago, Rolig Loon said:

You may have run across a very old script that had the functions llSetPrimURL and llRefreshPrimURL, but those functions were depreciated years ago.  They won't do anything today.  As Wulfie says, you do that sort of thing today with Media On A Prim.  See llSetPrimMediaParams in the LSL wiki.

thank you but i don't wish to set media as texture , i want to have different actions (load url for example) to every different color on my prim

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I don't understand what color has to do with it.  If you want to activate some web link when a particular face is touched, just write

touch_start(integer num)
{
     if (llDetectedTouchFace(0) == iNumberOfMySpecialFace)
     {
          llLoadURL(llDetectedKey(0),"Yay!, you touched my face!", strMyFavoriteURL);
     }
}

 

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36 minutes ago, Spider Mycron said:

yes i got that script line from sl wiki , but as i told you , all what i want is to set a different url for some different colors on my prim

my prim have made as multi textures on one face so when someone click on these textures they get url script that load different link

If you're just looking to load a URL, then use llLoadURL which will bring up a prompt for the user to navigate to the website in their browser.

Combine that with a touch event, and a stored variable (e.g. the key of the current texture on that face), so you can end up with:

string g_URL2load = "https://www.google.com/";

vector g_URLcolour = <1,0,0>; //Give URL if face is red (255,0,0)
//Note that the colour has to be in LSL format, NOT traditional 8-bit RGB

integer face = 0; //face of the Prim which will give the URL

default
{
    state_entry()
    {
        llSay(0, "Touch me to go to google.com!");
    }

    touch_start(integer total_number)
    {
        if(llGetColor(llDetectedTouchFace(0)) == g_URLcolour) //if the clicked face is Red
        {
            llSay(0, "Sending you the URL...");
            llLoadURL(llDetectedKey(0), "Navigate to google.com", g_URL2load); //send the URL to whoever touched me
        }
        else
            llSay(0, "This face isn't Red, so I won't send you the URL");
    }
}

 

Edited by Jenna Huntsman
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4 minutes ago, Jenna Huntsman said:

If you're just looking to load a URL, then use llLoadURL which will bring up a prompt for the user to navigate to the website in their browser.

Combine that with a touch event, and a stored variable (e.g. the key of the current texture on that face), so you can end up with:


string g_URL2load = "https://www.google.com/";

vector g_URLcolour = <1,0,0>; //Give URL if face is red
//Note that the colour has to be in LSL format, NOT traditional 8-bit RGB

integer face = 0; //face of the Prim which will give the URL

default
{
    state_entry()
    {
        llSay(0, "Touch me to go to google.com!");
    }

    touch_start(integer total_number)
    {
        if(llGetColor(llDetectedTouchFace(0)) == g_URLcolour) //if the clicked face is Red
        {
            llSay(0, "Sending you the URL...");
            llLoadURL(llDetectedKey(0), "Navigate to google.com", g_URL2load); //send the URL to whoever touched me
        }
        else
            llSay(0, "This face isn't Red, so I won't send you the URL");
    }
}

 

thanks so much for understand me , 

i colored a cube face in SL now with red but it is not touchable after i added your script

wish you please give like 3 different colors that i can touch if possible

and i appreciate your efforts guys

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8 minutes ago, Rolig Loon said:

I don't understand what color has to do with it.  If you want to activate some web link when a particular face is touched, just write


touch_start(integer num)
{
     if (llDetectedTouchFace(0) == iNumberOfMySpecialFace)
     {
          llLoadURL(llDetectedKey(0),"Yay!, you touched my face!", strMyFavoriteURL);
     }
}

 

thanks a lot , wish you please give a real exmaple for 

strMyFavoriteURL 

like to set a google.com site 

if possible please

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3 minutes ago, Rolig Loon said:

touch_start(integer num)
{
     if (llDetectedTouchFace(0) == iNumberOfMySpecialFace)
     {
          llLoadURL(llDetectedKey(0),"Yay!, you touched my face!", strMyFavoriteURL="www.google.com");
     }
}

 

im getting error, sorry

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15 minutes ago, Spider Mycron said:

thanks so much for understand me , 

i colored a cube face in SL now with red but it is not touchable after i added your script

wish you please give like 3 different colors that i can touch if possible

and i appreciate your efforts guys

This has 3 colours, and sets up the prim so that you can touch it and get a URL.

string g_URL2loadRED = "https://www.google.com/";
string g_URL2loadGREEN = "https://www.duckduckgo.com/";
string g_URL2loadBLUE = "https://www.bing.com/";

vector g_URLcolourRED = <1,0,0>; //Give URL if face is red (255,0,0)
//Note that the colour has to be in LSL format, NOT traditional 8-bit RGB

vector g_URLcolourGREEN = <0,1,0>;
vector g_URLcolourBLUE = <0,0,1>;



default
{
    state_entry()
    {
        llSay(0, "Touch me to go to a search engine!");
        llSetColor(g_URLcolourRED,0); //Set some faces on the prim to the correct colours for demo purposes
        llSetColor(g_URLcolourGREEN,1);
        llSetColor(g_URLcolourBLUE,2);
        
        llSetMemoryLimit(8000); //Optimization under Mono. Delete this line if you run into problems, or don't know what it does.
    }

    touch_start(integer total_number)
    {
        if(llGetColor(llDetectedTouchFace(0)) == g_URLcolourRED) //if the clicked face is Red
        {
            llSay(0, "Sending you to " + g_URL2loadRED);
            llLoadURL(llDetectedKey(0), "Navigate to " + g_URL2loadRED, g_URL2loadRED); //send the URL to whoever touched me
        }
        else if(llGetColor(llDetectedTouchFace(0)) == g_URLcolourGREEN) //if the clicked face is Green
        {
            llSay(0, "Sending you to " + g_URL2loadGREEN);
            llLoadURL(llDetectedKey(0), "Navigate to " + g_URL2loadGREEN, g_URL2loadGREEN); //send the URL to whoever touched me
        }
        else if(llGetColor(llDetectedTouchFace(0)) == g_URLcolourBLUE) //if the clicked face is Blue
        {
            llSay(0, "Sending you to " + g_URL2loadBLUE);
            llLoadURL(llDetectedKey(0), "Navigate to " + g_URL2loadBLUE, g_URL2loadBLUE); //send the URL to whoever touched me
        }
        else
            llSay(0, "I don't know what to do with the colour of that face!");
    }
}

 

Edited by Jenna Huntsman
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2 minutes ago, Jenna Huntsman said:

This has 3 colours, and sets up the prim so that you can touch it and get a URL.


string g_URL2loadRED = "https://www.google.com/";
string g_URL2loadGREEN = "https://www.duckduckgo.com/";
string g_URL2loadBLUE = "https://www.bing.com/";

vector g_URLcolourRED = <1,0,0>; //Give URL if face is red (255,0,0)
//Note that the colour has to be in LSL format, NOT traditional 8-bit RGB

vector g_URLcolourGREEN = <0,1,0>;
vector g_URLcolourBLUE = <0,0,1>;

integer face = 0; //face of the Prim which will give the URL

default
{
    state_entry()
    {
        llSay(0, "Touch me to go to a search engine!");
        llSetColor(g_URLcolourRED,0); //Set some faces on the prim to the correct colours for demo purposes
        llSetColor(g_URLcolourGREEN,1);
        llSetColor(g_URLcolourBLUE,2);
        
        llSetMemoryLimit(8000); //Optimization under Mono. Delete this line if you run into problems, or don't know what it does.
    }

    touch_start(integer total_number)
    {
        if(llGetColor(llDetectedTouchFace(0)) == g_URLcolourRED) //if the clicked face is Red
        {
            llSay(0, "Sending you to " + g_URL2loadRED);
            llLoadURL(llDetectedKey(0), "Navigate to " + g_URL2loadRED, g_URL2loadRED); //send the URL to whoever touched me
        }
        else if(llGetColor(llDetectedTouchFace(0)) == g_URLcolourGREEN) //if the clicked face is Green
        {
            llSay(0, "Sending you to " + g_URL2loadGREEN);
            llLoadURL(llDetectedKey(0), "Navigate to " + g_URL2loadGREEN, g_URL2loadGREEN); //send the URL to whoever touched me
        }
        else if(llGetColor(llDetectedTouchFace(0)) == g_URLcolourBLUE) //if the clicked face is Green
        {
            llSay(0, "Sending you to " + g_URL2loadBLUE);
            llLoadURL(llDetectedKey(0), "Navigate to " + g_URL2loadBLUE, g_URL2loadBLUE); //send the URL to whoever touched me
        }
        else
            llSay(0, "I don't know what to do with the colour of that face!");
    }
}

 

wonderful 

love you guys it just work perfect

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2 hours ago, Jenna Huntsman said:

This has 3 colours, and sets up the prim so that you can touch it and get a URL.


string g_URL2loadRED = "https://www.google.com/";
string g_URL2loadGREEN = "https://www.duckduckgo.com/";
string g_URL2loadBLUE = "https://www.bing.com/";

vector g_URLcolourRED = <1,0,0>; //Give URL if face is red (255,0,0)
//Note that the colour has to be in LSL format, NOT traditional 8-bit RGB

vector g_URLcolourGREEN = <0,1,0>;
vector g_URLcolourBLUE = <0,0,1>;



default
{
    state_entry()
    {
        llSay(0, "Touch me to go to a search engine!");
        llSetColor(g_URLcolourRED,0); //Set some faces on the prim to the correct colours for demo purposes
        llSetColor(g_URLcolourGREEN,1);
        llSetColor(g_URLcolourBLUE,2);
        
        llSetMemoryLimit(8000); //Optimization under Mono. Delete this line if you run into problems, or don't know what it does.
    }

    touch_start(integer total_number)
    {
        if(llGetColor(llDetectedTouchFace(0)) == g_URLcolourRED) //if the clicked face is Red
        {
            llSay(0, "Sending you to " + g_URL2loadRED);
            llLoadURL(llDetectedKey(0), "Navigate to " + g_URL2loadRED, g_URL2loadRED); //send the URL to whoever touched me
        }
        else if(llGetColor(llDetectedTouchFace(0)) == g_URLcolourGREEN) //if the clicked face is Green
        {
            llSay(0, "Sending you to " + g_URL2loadGREEN);
            llLoadURL(llDetectedKey(0), "Navigate to " + g_URL2loadGREEN, g_URL2loadGREEN); //send the URL to whoever touched me
        }
        else if(llGetColor(llDetectedTouchFace(0)) == g_URLcolourBLUE) //if the clicked face is Blue
        {
            llSay(0, "Sending you to " + g_URL2loadBLUE);
            llLoadURL(llDetectedKey(0), "Navigate to " + g_URL2loadBLUE, g_URL2loadBLUE); //send the URL to whoever touched me
        }
        else
            llSay(0, "I don't know what to do with the colour of that face!");
    }
}

 

i got another question if you may please

how can i use texture UUID instead of colors for the above script please ?

 

Thanks

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13 minutes ago, Rolig Loon said:

Use llGetTexture instead of llGetColor and look for the texture UUID instead of a color vector.

thanks for your time, i jst getting error at if statment not sure how to fix it

string g_URL2loadRED = "https://www.google.com/";
string g_URL2loadGREEN = "https://www.duckduckgo.com/";
string g_URL2loadBLUE = "https://www.bing.com/";

// texture 1:
key gTexture1 = "f2f807ce-c5f9-2156-eb03-f36a3c976a83";
// texture 2:
key gTexture2 = "5a0538f5-23c7-b76c-7115-905cb4f8beb2";
// texture 3:
key gTexture3 = "10522cbd-8d18-3ba0-0043-782018b086b1";


vector g_URLcolourRED = <1,0,0>; //Give URL if face is red (255,0,0)
//Note that the colour has to be in LSL format, NOT traditional 8-bit RGB

vector g_URLcolourGREEN = <0,1,0>;
vector g_URLcolourBLUE = <0,0,1>;

integer face = 0; //face of the Prim which will give the URL

default
{
    state_entry()
    {
        llSay(0, "Touch me to go to a search engine!");
        //llSetColor(g_URLcolourRED,0); //Set some faces on the prim to the correct colours for demo purposes
       // llSetColor(g_URLcolourGREEN,1);
        //llSetColor(g_URLcolourBLUE,2);
       
        // texture 1 on face 1:
         llSetTexture(gTexture1,0);
        
        llSetMemoryLimit(8000); //Optimization under Mono. Delete this line if you run into problems, or don't know what it does.
    }

    touch_start(integer total_number)
    {
        if(llGetColor(llDetectedTouchFace(0)) == g_URLcolourRED) //if the clicked face is Red
        {
            llSay(0, "Sending you to " + g_URL2loadRED);
            llLoadURL(llDetectedKey(0), "Navigate to " + g_URL2loadRED, g_URL2loadRED); //send the URL to whoever touched me
        }
        else if(llGetColor(llDetectedTouchFace(0)) == g_URLcolourGREEN) //if the clicked face is Green
        
        
        // texture 1 on face 2:
         llSetTexture(gTexture2,1);
        
        {
            llSay(0, "Sending you to " + g_URL2loadGREEN);
            llLoadURL(llDetectedKey(0), "Navigate to " + g_URL2loadGREEN, g_URL2loadGREEN); //send the URL to whoever touched me
        }
        //else if(llGetColor(llDetectedTouchFace(0)) == g_URLcolourBLUE) //if the clicked face is Green
        
        
        // texture 3 on face 3:
         llSetTexture(gTexture1,2);
        
        {
            llSay(0, "Sending you to " + g_URL2loadBLUE);
            llLoadURL(llDetectedKey(0), "Navigate to " + g_URL2loadBLUE, g_URL2loadBLUE); //send the URL to whoever touched me
        }
         else
             llSay(0, "I don't know what to do with the colour of that face!");
    }
}

 

 

wish you check if you get time please

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All of your if tests are still asking what the color of the detected face is.

if(llGetColor(llDetectedTouchFace(0)) == g_URLcolourRED) //if the clicked face is Red

You said that you wanted to have the if tests ask which texture is on the face, so the script should not ask about color now.  Think carefully.  You can figure this out.  ;)

 

Edited by Rolig Loon
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I've read your original post and noticed, that you want to assign URLs to faces, actually - not necessarily detect touch by UUID itself. I don't know if this thing would be helpful, but you may give it a try.

// Format: Face, Link URL, Texture UUID (only used on script boot)
list gData = [
    0, "https://www.google.com", "f2f807ce-c5f9-2156-eb03-f36a3c976a83",
    1, "https://www.duckduckgo.com", "5a0538f5-23c7-b76c-7115-905cb4f8beb2",
    2, "https://www.bing.com", "10522cbd-8d18-3ba0-0043-782018b086b1"
];

list gIndexes;

default
{
    state_entry()
    {
        // Set some faces on the prim to the correct textures
        integer dataLength = llGetListLength(gData);
        integer index;
        while (index < dataLength)
        {
            llSetTexture(llList2String(gData, (index + 2)), llList2Integer(gData, index));
            index += 3;
        }

        // Build index list for faster lookups
        gIndexes = llList2ListStrided(gData, 0, -1, 3);
        // Optimization under Mono. Delete this line if you run into problems, or don't know what it does.
        llSetMemoryLimit(llGetUsedMemory() + 5120);
        // Say hello
        llOwnerSay("Touch me to go to a search engine!");
    }

    touch_start(integer total_number)
    {
        key toucherKey = llDetectedKey(0);
        integer indexPosition = llListFindList(gIndexes, (list)llDetectedTouchFace(0));
        if (~indexPosition)
        {
            // Get the URL from data list, by index position multiplied by stride length and added 1
            string url = llList2String(gData, (indexPosition * 3) + 1);
            // Send the URL to whoever touched me
            llRegionSayTo(toucherKey, 0, "Sending you to " + url);
            llLoadURL(toucherKey, "Navigate to " + url, url);
        }
        else
        {
            llRegionSayTo(toucherKey, 0, "I don't know what to do with that face!");
        }
    }

    on_rez(integer sp)
    {
        llResetScript();
    }
}

If you want to do an actual detection by touched texture UUID and apply all textures manually, then you may take a look at this simplified version, with shuffled data table.

// Format: Texture UUID, Link URL
list gData = [
    "f2f807ce-c5f9-2156-eb03-f36a3c976a83", "https://www.google.com",
    "5a0538f5-23c7-b76c-7115-905cb4f8beb2", "https://www.duckduckgo.com",
    "10522cbd-8d18-3ba0-0043-782018b086b1", "https://www.bing.com"
];

default
{
    state_entry()
    {
        llOwnerSay("Touch me to go to a search engine!");
        // Optimization under Mono. Delete this line if you run into problems, or don't know what it does.
        llSetMemoryLimit(llGetUsedMemory() + 5120);
    }

    touch_start(integer total_number)
    {
        key toucherKey = llDetectedKey(0);
        string touchedTexture = llGetTexture(llDetectedTouchFace(0));
        integer indexPosition = llListFindList(gData, (list)touchedTexture);
        if (~indexPosition)
        {
            // Get the URL from data list, by texture uuid position with added 1
            string url = llList2String(gData, indexPosition + 1);
            // Send the URL to whoever touched me
            llRegionSayTo(toucherKey, 0, "Sending you to " + url);
            llLoadURL(toucherKey, "Navigate to " + url, url);
        }
        else
        {
            llRegionSayTo(toucherKey, 0, "I don't know what to do with that face!");
        }
    }

    on_rez(integer sp)
    {
        llResetScript();
    }
}

 

Edited by panterapolnocy
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