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I can pretty much guarantee you that 400 will hardly do anything(I went from 100 to 400 and saw little to no difference).

SL is very graphics intensive due to it being all user-made content. Not everyone is the best at optimizing their meshes, so this puts a lot of strain on your GPUs and CPUs.

Would definitely try what Rowan said, as draw distance can make one of the biggest improvements.

Also make sure you don't have shadows on.. those are beast.

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On 4/24/2021 at 3:13 PM, DEUTSCHZWEI said:

My computer has all the specs to run SL but I still lag a lot.. my current internet speed is 100 by my internet provider. Is that too slow? Will 400 be enough?

Most forms of lag are caused by low powered computers choking when trying to render what you are seeing in Second Life. Even though your computer is at "spec" it doesn't mean its going to run SL well without hiccups. It just means it is able to run the software. Without knowing your hardware its very hard to give you tips on how to improve your experience. However, try changing your graphics settings between low and mid. It's not going to look as nice as high/ultra but it will have a lot less "lag". 

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As is so often the case, we're having helpful stabs at what the problem might be, without having even the foggiest idea of what your "specs" actually are.

Help us out here by copy/pasting everything from your viewer's Help -> About [viewer name] into a posting here.

(If you want to keep your current location secret, go to a Linden water region, e.g. Hatton, to get these stats.)

 

Edited by Odaks
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On 4/25/2021 at 11:35 AM, CandyJewels said:

I can pretty much guarantee you that 400 will hardly do anything(I went from 100 to 400 and saw little to no difference).

SL is very graphics intensive due to it being all user-made content. Not everyone is the best at optimizing their meshes, so this puts a lot of strain on your GPUs and CPUs.

Would definitely try what Rowan said, as draw distance can make one of the biggest improvements.

Also make sure you don't have shadows on.. those are beast.

So should i try 1000?

 

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On 4/26/2021 at 2:50 PM, Odaks said:

As is so often the case, we're having helpful stabs at what the problem might be, without having even the foggiest idea of what your "specs" actually are.

Help us out here by copy/pasting everything from your viewer's Help -> About [viewer name] into a posting here.

(If you want to keep your current location secret, go to a Linden water region, e.g. Hatton, to get these stats.)

 

CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics     (3493.41 MHz)
Memory: 8122 MB
OS Version: Microsoft Windows 10 64-bit (Build 19042.928)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GT 730/PCIe/SSE2

Windows Graphics Driver Version: 27.21.14.5671
OpenGL Version: 4.6.0 NVIDIA 456.71

Window size: 1360x705
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 96m
Bandwidth: 10000kbit/s
LOD factor: 1.125
Render quality: 1
Advanced Lighting Model: Disabled
Texture memory: 512MB
VFS (cache) creation time: May 15 2020 15:48:36

J2C Decoder Version: KDU v7.10.4
Audio Driver Version: FMOD Studio 2.00.11
Dullahan: 1.7.0.202011161603
  CEF: 81.3.10+gb223419+chromium-81.0.4044.138
  Chromium: 81.0.4044.138
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.10.0000.32327

Packets Lost: 5/227,513 (0.0%)
April 28 2021 07:32:58

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21 hours ago, DEUTSCHZWEI said:

So should i try 1000?

 

1,000 megabits per second Internet download bandwidth will not be better for Second Life than 100 megabits per second.  I have access to multiple 10 gigabit per second tier-one Internet peering points due to my current employment and I can assure you that 100 megabits per second is quite plenty for Second Life.

I would be suspicious of this:  CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics     (3493.41 MHz) - Second Life consumes all of the CPU cycles it can in a single render thread and there is only one render thread.

This: Memory: 8122 MB  - It might be okay if you don't run anything else, oh wait, you don't have that choice with Windows 10!

And this:  Graphics Card: GeForce GT 730/PCIe/SSE2  -  Okay, seems that is....  Is that even supported now?  Oh hey!  Look at that!  NVIDIA is listing a driver dated 2021.04.14 when I input your hardware and operating system.  466.11-desktop-win10-64bit-international-dch-whql.exe  Have you tried this driver?

Also, do try the advice others have offered along the path to reducing the quantity of object geometry and surface texturing in view.  Second Life Viewer has to render that all for every frame.  Apparently the only constructs that persist from one frame to the next in the GPU resource pool are Vertex Buffer Objects and textures.  Many content creators operate in a vacuum.

Edited by Ardy Lay
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On 4/28/2021 at 10:35 AM, DEUTSCHZWEI said:

CPU: AMD Ryzen 3 2200G with Radeon Vega Graphics     (3493.41 MHz)
Memory: 8122 MB
OS Version: Microsoft Windows 10 64-bit (Build 19042.928)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GT 730/PCIe/SSE2

Windows Graphics Driver Version: 27.21.14.5671
OpenGL Version: 4.6.0 NVIDIA 456.71

Window size: 1360x705
Font Size Adjustment: 96pt
UI Scaling: 1
Draw distance: 96m
Bandwidth: 10000kbit/s
LOD factor: 1.125
Render quality: 1
Advanced Lighting Model: Disabled
Texture memory: 512MB
VFS (cache) creation time: May 15 2020 15:48:36

J2C Decoder Version: KDU v7.10.4
Audio Driver Version: FMOD Studio 2.00.11
Dullahan: 1.7.0.202011161603
  CEF: 81.3.10+gb223419+chromium-81.0.4044.138
  Chromium: 81.0.4044.138
LibVLC Version: 2.2.8
Voice Server Version: Vivox 4.10.0000.32327

Packets Lost: 5/227,513 (0.0%)
April 28 2021 07:32:58

This is going to be one of the rare occasions where I would say it is most likely going to be better to use the Vega 8 (internal graphics) of your 2200g AMD APU. 

Increasing your internet bandwidth will do absolutely nothing for SL performance. 

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