Jackson Redstar Posted April 23, 2021 Share Posted April 23, 2021 or is it me? this is ver Black Dragon 6.4.13.47802 (64bit) 3.9.10 - Visualizing Dragon Certain mesh just refuses to rezz. I check draw distance and LOD, relogged like 3 times, but the mesh rocks and mesh roof here refused to load This is at luanes world Black Dragon: This is Firestorm how it should look: (NOT lighting, the mesh rocks in forground and mesh roof on house) Black Dragon 6.4.13.47802 (64bit) 3.9.10 - Visualizing Dragon Release Notes CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3792 MHz) Memory: 32672 MB OS Version: Microsoft Windows 10 64-bit (Build 19042.928) Graphics Card Vendor: NVIDIA Corporation Graphics Card: GeForce GTX 1080/PCIe/SSE2 Windows Graphics Driver Version: 27.21.14.6231 OpenGL Version: 4.6.0 NVIDIA 462.31 Window size: 1920x1027 Font Size Adjustment: 96pt UI Scaling: 1 Draw distance: 198m Bandwidth: 10000kbit/s LOD factor: 2 Render quality: 5 Advanced Lighting Model: Disabled Automatic Memory Managment: Enabled Texture memory: 887MB Scene memory: 630MB VFS (cache) creation time: February 14 2021 14:30:44 RestrainedLove API: (disabled) J2C Decoder Version: OpenJPEG: 1.5.1, Runtime: 1.5.1 Audio Driver Version: FMOD Studio 2.00.07 Dullahan: 1.7.0.202008031800 CEF: 81.3.10+gb223419+chromium-81.0.4044.138 Chromium: 81.0.4044.138 LibVLC Version: 2.2.8 Voice Server Version: Not Connected April 23 2021 12:18:33 Link to comment Share on other sites More sharing options...
NiranV Dean Posted April 24, 2021 Share Posted April 24, 2021 Make sure the Jellydoll settings for Object > Surface are at 0 otherwise objects with surfaces bigger than that will be derendered (which happens quite often with these kind of homes even at 256m², which should tell how that something is really bad about them, they really shouldn't have that much) 1 Link to comment Share on other sites More sharing options...
Jackson Redstar Posted April 25, 2021 Author Share Posted April 25, 2021 Ok that worked on that, now on this is there any way to force these textures to load on the rocks in the fore ground then in the bg where the goats are? Link to comment Share on other sites More sharing options...
NiranV Dean Posted April 26, 2021 Share Posted April 26, 2021 19 hours ago, Jackson Redstar said: Ok that worked on that, now on this is there any way to force these textures to load on the rocks in the fore ground then in the bg where the goats are? First you should make sure that's nothing you borked. Go into preferences - display and check "Automatic Memory Management. It is absolutely imperative that Automatic Memory Management is on at all times otherwise you are responsible for setting how much texture memory can be used and fiddling with those means you'll have to change it from scene to scene. Next make sure your texture memory isn't full. If its at around 256MB short of the maximum you have, its full (BD leaves a bit to the rest at all times). If all of that is fine and your textures are still not loading for some reason you can force them with the debug setting "TextureLoadFullRes", BUT i highly recommend not doing this unless absolutely necessary. It will force all textures to load at their max resolution and you'll most likely end up filling 8-12GB of texture memory easily. If your GPU doesn't have that much (if it has you shouldn't be seeing these low textures in the first place) your framerate will slowly drop down to a crawling as your GPU gets more and more busy with reallocating textures over and over. 2 Link to comment Share on other sites More sharing options...
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