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Maya RIG, Weight Paint ripping Mesh Clothes, have someone a solution for it?


Fittz07
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Hey Guys, i tried to rig a mesh short for Legacy Male body and i got some bug between legs like this https://prnt.sc/11rs07g , i tried to fix useing the Flood in the selected area by vertex , and it make the mesh a little better but it created another problem too, the mesh just ripped like this https://prnt.sc/11rrw70 , someone knows how to use the paint weight without make holes in it? 

this is how it looks in general before i tried to fix: Legacy M.mb* - Autodesk Maya 2020.4: C:\Users\wesle\Desktop\Corpos\Legacy M\Legacy M.mb (gyazo.com)

Edited by Fittz07
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Maya has a useful tool which can automatically 'copy' the weights of one mesh onto another which usually works pretty well for clothing. Manual fixes are always required, but it does a pretty good rough job.

The ripping you're seeing is when vertices are weighted to the wrong joint (e.g. left pant leg rigged to the right hip, etc). Try manually painting weights from the pelvis bone in that area, and it should fix it.

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