MarissaOrloff Posted April 28, 2021 Share Posted April 28, 2021 Larger regions would choke the region simulator. It's single threaded and doing multiple threads "might" work if you had a thread got physics time, simulation time, net time, agent time, scripts, a controller thread, ect. That would pretty much require a complete rewrite of the SL server code and more than likely would not allow for an improvement of any sort to the residents/visitors of that region. It would more likely be a detriment to the user experience since it's not going to scale linearly to the size of the region. So, there would be more walking in mud, more freezing when avatars teleport in and out. Link to comment Share on other sites More sharing options...
Ardy Lay Posted April 28, 2021 Share Posted April 28, 2021 (edited) Make smaller avatars and buildings and such. Edited April 28, 2021 by Ardy Lay Link to comment Share on other sites More sharing options...
KjartanEno Posted April 28, 2021 Share Posted April 28, 2021 (edited) 7 hours ago, Ardy Lay said: Make smaller avatars and buildings and such. Now there's an idea! How about just making avatars normal human size for a change? And then making buildings and furniture to scale? Make it hard for those 3 meter giants to fit through the doorways. It would make every sim seem bigger (or smaller in a way to those who want to be giants). OK, I know this will never happen grid wide, but I haven't finished my first cup of coffee yet... Edited April 28, 2021 by KjartanEno clarification Link to comment Share on other sites More sharing options...
Profaitchikenz Haiku Posted April 28, 2021 Share Posted April 28, 2021 (edited) "This is an announcement from genetic control - 'It is our sad duty to inform you of a four-foot restriction on humanoid height'" ... "They say, now that people will be shorter in height, they can fit twice as many in the same building site" (get 'em out by Friday, for those who never knew Genesis when Peter Gabriel was still lead vocals and writer) Edited April 28, 2021 by Profaitchikenz Haiku 1 Link to comment Share on other sites More sharing options...
Wulfie Reanimator Posted April 28, 2021 Share Posted April 28, 2021 (edited) On 4/21/2021 at 4:42 PM, Coffee Pancake said: A mega region the size of 4 regular regions can not have the processing resources of 4 regular regions, that's not how SL works. To be fair, a sim with more lateral space can still useful even if the performance budget stays the same. I doubt there would be much if any performance overhead from expanding the coordinate space (given the same prim/script/avatar counts), but I would worry about floating point issues that are already present at 4k. Obviously it would still take a lot of work, for example in updating a lot of LSL functionality to account for the extra space. 1 hour ago, KjartanEno said: Now there's an idea! How about just making avatars normal human size for a change? And then making buildings and furniture to scale? Please don't. You have no idea how hard it is to cram a third-person camera into an indoor space (especially when the walls aren't see-through from the outside). My main avatar is very short and I really appreciate the extra space. Edited April 28, 2021 by Wulfie Reanimator 2 Link to comment Share on other sites More sharing options...
bigmoe Whitfield Posted April 28, 2021 Share Posted April 28, 2021 On 4/21/2021 at 1:50 AM, bigmoe Whitfield said: I asked this, this is the official reply. To those skipping over this fact, this is what LL's ceo said. Link to comment Share on other sites More sharing options...
Zoxin UwU Posted April 28, 2021 Share Posted April 28, 2021 Speaking of - it'd be nice if they upped the physical land tri density and (especially) got some proper land painting tools on the go at some point. 1 Link to comment Share on other sites More sharing options...
Coffee Pancake Posted April 28, 2021 Share Posted April 28, 2021 55 minutes ago, bigmoe Whitfield said: To those skipping over this fact, this is what LL's ceo said. Ebbe's said plenty of things that have aged like milk. Link to comment Share on other sites More sharing options...
Arielle Popstar Posted April 28, 2021 Share Posted April 28, 2021 On 4/20/2021 at 10:05 AM, Naiman Broome said: Interesting, how big those cam be? And what is stopping SL to implement them ? I have had ones 10x10=100 sims running on an old duo core laptop and know of people who experimented with 256 and even1000 sim megas but understand that these still were limited to the prim and script limits of one sim. The builds were just spread out if there was any at all on it. Each added sim of the mega required 10 MB of ram over and above the initial 100 MB required for the first instance. I think LL should give the option of selling Mega sized Islands at a slightly premium price over one sim for those wanting to use different types of vehicles and as far as parcels and renters is concerned, they would just still be limited to the standard amount of prims but on a larger sized parcel. Might get rid of the need for all those skyboxes blocking up the scenery. I don't see it making that much difference to either LL or the landlords as really S/L is more in the business of selling prim (Li) allotments then virtual land. Hardware wise it just requires some additional ram but the cpu can be the same as long as the Prim limits stay in place. 1 Link to comment Share on other sites More sharing options...
Ardy Lay Posted April 28, 2021 Share Posted April 28, 2021 27 minutes ago, Arielle Popstar said: I have had ones 10x10=100 sims running on an old duo core laptop and know of people who experimented with 256 and even1000 sim megas but understand that these still were limited to the prim and script limits of one sim. The builds were just spread out if there was any at all on it. Each added sim of the mega required 10 MB of ram over and above the initial 100 MB required for the first instance. I think LL should give the option of selling Mega sized Islands at a slightly premium price over one sim for those wanting to use different types of vehicles and as far as parcels and renters is concerned, they would just still be limited to the standard amount of prims but on a larger sized parcel. Might get rid of the need for all those skyboxes blocking up the scenery. I don't see it making that much difference to either LL or the landlords as really S/L is more in the business of selling prim (Li) allotments then virtual land. Hardware wise it just requires some additional ram but the cpu can be the same as long as the Prim limits stay in place. BALOON RACES! Oh, wait. What do the wind vectors look like on a 10x10 on Open Simulator? Link to comment Share on other sites More sharing options...
Lucia Nightfire Posted April 29, 2021 Share Posted April 29, 2021 10 hours ago, Coffee Pancake said: Ebbe's said plenty of things that have aged like milk. Like, "Let's be the millionth company to chase after VR! Who cares if my pipe dream causes massive layoffs and wastes millions of dollars and eventually causes the company to be sold to the sharks? I'll still have a job after it all blows up anyway and my boy can have fun playing mini-me!". 😆 1 Link to comment Share on other sites More sharing options...
Naiman Broome Posted April 30, 2021 Author Share Posted April 30, 2021 On 4/28/2021 at 4:35 PM, Zoxin said: Speaking of - it'd be nice if they upped the physical land tri density and (especially) got some proper land painting tools on the go at some point. This! And Increased Size! 1 Link to comment Share on other sites More sharing options...
Profaitchikenz Haiku Posted April 30, 2021 Share Posted April 30, 2021 Bigger is not necessarily better. 1 Link to comment Share on other sites More sharing options...
Naiman Broome Posted April 30, 2021 Author Share Posted April 30, 2021 Just now, Profaitchikenz Haiku said: Bigger is not necessarily better. I will make use and will be much better. 1 Link to comment Share on other sites More sharing options...
Cecilia Dallas Posted April 30, 2021 Share Posted April 30, 2021 (edited) 4 hours ago, Profaitchikenz Haiku said: Bigger is not necessarily better. We escorts debate this all the time. Oh, you meant land size. Edited April 30, 2021 by Blonde Enchantment spelling 4 Link to comment Share on other sites More sharing options...
JessiCaren Posted May 6, 2021 Share Posted May 6, 2021 Would be nice to see a SIM the size of 4 SIMs together as one, for Sailing Ships out to sea ! Mmmmm time to Relax.. Hehe Link to comment Share on other sites More sharing options...
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