Anicha Heartsong Posted April 7, 2021 Share Posted April 7, 2021 Now that we have EEP we can easily make windlight settings to match our parcels and our moods. I can put the sun right on the horizon for a glorious sunset - in the east. I can if I want to. But why only the one sun and the one moon? That's a bit traditional isn't it? I say we should lobby the Lab to give us the option of extra suns and moons if we want them. Any takers? 1 Link to comment Share on other sites More sharing options...
Orwar Posted April 7, 2021 Share Posted April 7, 2021 6 minutes ago, Anicha Heartsong said: Any takers? One sun is one too many! 7 1 Link to comment Share on other sites More sharing options...
Arduenn Schwartzman Posted April 7, 2021 Share Posted April 7, 2021 (edited) Surely someone could make a sculptie map of a planar surface facing inward to the center of the region, with a counter shape on the other end, and put the map in a very large cubic megaprim. Add a nice texture and a script to make it spin. All at the fraction of the cost and the time and the ease of use compared to what LL would need for making this a standard feature. [Update] I would like to share with you all the super secret schematics of this world-changing scheme: I call this plan 'Planet 9 From Outer Space'. Edited April 7, 2021 by Arduenn Schwartzman 2 Link to comment Share on other sites More sharing options...
Amina Sopwith Posted April 7, 2021 Share Posted April 7, 2021 21 minutes ago, Arduenn Schwartzman said: I call this plan 'Planet 9 From Outer Space'. 1 3 Link to comment Share on other sites More sharing options...
Arduenn Schwartzman Posted April 7, 2021 Share Posted April 7, 2021 (edited) [Update 2] Here is the Q-clearance level secret plan for the sculptie manifold: The red zone on the map (columns 30 and 31 and rows 30 and 31 need to be condensed into 3D coordinates corresponding to E and F. The outer areas of the remaining map need to be collapsed inward one voxel. The remaining part can be spread out evenly in a square covering the back side of the source cube. The actual texture for Planet 9 can then be projected on an area corresponding to the square between coordinates 1,1 and 28,28. For this sculptie topology, a megaprim with the dimensions 1024 x D x D can be used, the ratio D over 1024 corresponding to the angular size of the body in the sky. E.g.: D = 100 m corresponds to an angular appearance of Planet 9 of 0.2 x PI radians across the sky (aproximately 36 arc degrees). Any question? No? All clear? Great! [Update] I'm starting to think that E and F only need to consist of a single outer row and column, leaving an extra bit of area for the texture. Edited April 7, 2021 by Arduenn Schwartzman 1 Link to comment Share on other sites More sharing options...
Sid Nagy Posted April 7, 2021 Share Posted April 7, 2021 (edited) Not more suns or moons! We have to protect the market for face lights and tanning beds. Edited April 7, 2021 by Sid Nagy Because, just because. 3 Link to comment Share on other sites More sharing options...
Arduenn Schwartzman Posted April 7, 2021 Share Posted April 7, 2021 (edited) Yeah, so, the planet's planar coordinates need to get color codes between corners 13,13,0 and 243,243,0, if you pardon my decimal... And, consequently, the outer row and column of the map need to be collapsed to coordinates 13,13,255 and 243,243,255, respectively... Now, someone only needs to plug in the resulting numbers into this Javascript thingie... <!DOCTYPE html> <html> <body> <canvas id="sculptMap" width="64" height="64"/> <script> const COLORS=[ // coordinates here ]; var x; var y; var i; var canvas=document.getElementById("sculptMap"); var ctx=canvas.getContext("2d"); for(y=0;y<32;y++){ for(x=0;x<32;x++){ //i=y*96+x*3; i=Math.floor(Math.random()*256); ctx.fillStyle="rgb("+i+","+i/2+","+i/2+")"; // pink noise test //ctx.fillStyle="rgb("+COLORS[i]+","+COLORS[i+1]+","+COLORS[i+2]+")"; ctx.fillRect(x*2,y*2,2,2); } } </script> </body> </html> Edited April 7, 2021 by Arduenn Schwartzman 1 Link to comment Share on other sites More sharing options...
Garnet Psaltery Posted April 7, 2021 Share Posted April 7, 2021 40 minutes ago, Arduenn Schwartzman said: Yeah, so, the planet's planar coordinates need to get color codes between corners 13,13,0 and 243,243,0, if you pardon my decimal... And, consequently, the outer row and column of the map need to be collapsed to coordinates 13,13,255 and 243,243,255, respectively... Now, someone only needs to plug in the resulting numbers into this Javascript thingie... <!DOCTYPE html> <html> <body> <canvas id="sculptMap" width="64" height="64"/> <script> const COLORS=[ // coordinates here ]; var x; var y; var i; var canvas=document.getElementById("sculptMap"); var ctx=canvas.getContext("2d"); for(y=0;y<32;y++){ for(x=0;x<32;x++){ //i=y*96+x*3; i=Math.floor(Math.random()*256); ctx.fillStyle="rgb("+i+","+i/2+","+i/2+")"; // pink noise test //ctx.fillStyle="rgb("+COLORS[i]+","+COLORS[i+1]+","+COLORS[i+2]+")"; ctx.fillRect(x*2,y*2,2,2); } } </script> </body> </html> I haven't really followed what you said beyond the first part, but it looks spiffing. 1 Link to comment Share on other sites More sharing options...
Arduenn Schwartzman Posted April 7, 2021 Share Posted April 7, 2021 Just now, Garnet Psaltery said: I haven't really followed what you said beyond the first part I used to make sculpties in Blender, which would probably have been the easiest way, but I want to do it the slow, inefficient mathematical way... 1 Link to comment Share on other sites More sharing options...
GoSpeed Racer Posted April 7, 2021 Share Posted April 7, 2021 This would be cool to recreate. Cue the music and the eyes tear up! 3 Link to comment Share on other sites More sharing options...
Arduenn Schwartzman Posted April 7, 2021 Share Posted April 7, 2021 (edited) Oh, boy, what a mess. I should have collapsed the outer two rows and columns into the counter points after all.... But I guess, with the right alpha masked texture, those connecting triangles will be out of view pretty quickly... And then onto the sculptie... Ow! I just made a major scientific discovery! The Second Life metaverse is a mirror universe! Edited April 7, 2021 by Arduenn Schwartzman 3 3 Link to comment Share on other sites More sharing options...
Arduenn Schwartzman Posted April 7, 2021 Share Posted April 7, 2021 (edited) So here's Planet 9. Could be anything else too, of course, like, the two suns around which Tatooine orbits. But I like Planet 9 as an example... Something like this, but then 500 times bigger (a megaprim sculptie...): Here's the sculptie map too. If anyone wants to make some planets themselves: Edited April 7, 2021 by Arduenn Schwartzman 4 Link to comment Share on other sites More sharing options...
Garnet Psaltery Posted April 7, 2021 Share Posted April 7, 2021 Meanwhile this is my hat that wasn't supposed to look like this. So kudos. 1 1 Link to comment Share on other sites More sharing options...
Bree Giffen Posted April 7, 2021 Share Posted April 7, 2021 I think it’s a great idea! Sol and Luna need some companions. We could go even further with planetary rings like Saturn. Or we can be on a moon orbiting a large planet like the moons of Endor or Pandora. 1 Link to comment Share on other sites More sharing options...
Gabriele Graves Posted April 7, 2021 Share Posted April 7, 2021 4 hours ago, Orwar said: One sun is one too many! Link to comment Share on other sites More sharing options...
Anicha Heartsong Posted April 8, 2021 Author Share Posted April 8, 2021 I don't understand much if any of all this, but - (/me adopts solemn yet commanding tone of voice) - "Make It So" 1 Link to comment Share on other sites More sharing options...
Arduenn Schwartzman Posted April 8, 2021 Share Posted April 8, 2021 https://i.imgur.com/TPpV96o.mp4 "Also sprach Zarathustra" 5 Link to comment Share on other sites More sharing options...
Anna Nova Posted April 8, 2021 Share Posted April 8, 2021 But, but, but, Secondlife is flat. All this talk of orbiting stuff is terrible, you might hit the elephant! 1 5 Link to comment Share on other sites More sharing options...
Penny Patton Posted April 8, 2021 Share Posted April 8, 2021 To a degree, you can have multiple suns and moons. Make one large texture that has multiple suns or moons on it. Also consider that you don't need to use the sun or moon as a sun or moon. Here's a screenshot from an anime night sky I threw together. The moon is actually the sun, and the moon I used to create a Milky Way star field effect. 4 1 Link to comment Share on other sites More sharing options...
Amanda Crisp Posted April 8, 2021 Share Posted April 8, 2021 Some years ago there was a Resident who sold - as a service - his time to visit the other Resident of your choice and “moon” them (he had a selection of animations). I’m not sure if he quit, was banned or might still be around.... ...but if you want multiple moons; he would be the guy to call. 2 Link to comment Share on other sites More sharing options...
Anicha Heartsong Posted April 9, 2021 Author Share Posted April 9, 2021 Thanks Amanda - I'll take that on advisement. I've decided to replace the moon with... the Earth - so I can keep an eye on RL while I'm in-world. 1 1 Link to comment Share on other sites More sharing options...
Selene Gregoire Posted April 9, 2021 Share Posted April 9, 2021 On 4/7/2021 at 11:19 PM, Anicha Heartsong said: I don't understand much if any of all this, but - (/me adopts solemn yet commanding tone of voice) - "Make It So" Link to comment Share on other sites More sharing options...
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