Qie Niangao Posted April 15, 2021 Share Posted April 15, 2021 At the most recent Simulator User Group meeting, somebody mentioned the idea of replacing the group messaging system backend with XMPP. I mentioned that this had been attempted already, about ten years ago, when the Lab invested a chunk of development calendar to the project which they then abandoned in the spring of 2011. I don't know why it was abandoned, but it may be recorded; you can see some of the record by searching the wiki for XMPP. (Focus on results from the spring of 2011. Also, ignore anything from "AW Groupies" meetings—a generally useful rule, not limited to this topic.) That approach would have separated the group chat service from any land management functions, with viewers connecting directly to XMPP servers rather than routing all chat through the sims, although presumably groups themselves would still be associated both with the chat function and with the land management functions. (Thus, existing groups would have still been used for both functionalities, instead of needing to define all new, separately administered chat-only groups, as with something like Discord—if it were even available.) Anyway, at some point it was decided to shelve the XMPP effort and instead tweak the performance of the existing group chat implementation. Point is, as@Solar Legionrightly points out, we've been down this path before, and group chat has been a sore point for over a decade, not really starting with Uplift. 1 3 Link to comment Share on other sites More sharing options...
Please take a moment to consider if this thread is worth bumping.
Please sign in to comment
You will be able to leave a comment after signing in
Sign In Now