Kaiilaniix Posted March 26, 2021 Share Posted March 26, 2021 I feel that I've tried every specular/glow/normal combo to try and get this effect. If anyone could help me out it'd be much appreciated. These nails seems to shine like glitter and interact with the windlight, ex. a brighter windlight is produces more sparkles a darker windlight produces none at all. An example of the effect in-game: Link to comment Share on other sites More sharing options...
KT Kingsley Posted March 27, 2021 Share Posted March 27, 2021 (edited) I posted a couple of textures I use for this here: Generally, use quite a few repeats and crank up the specularity with these. Edited March 27, 2021 by KT Kingsley 1 Link to comment Share on other sites More sharing options...
Kaiilaniix Posted March 27, 2021 Author Share Posted March 27, 2021 Thank you! I did find your files yesterday but I had no idea about the repeats. Is there any way to lessen the strength either inworld or via an external program? You can see the bumps quite easily otherwise :} Link to comment Share on other sites More sharing options...
Qie Niangao Posted March 27, 2021 Share Posted March 27, 2021 By any chance, is this using the specularmap as the diffusemap "texture" too? Maybe check that the diffuse texture is whatever was original for this mesh (or failing that, the blank texture). Link to comment Share on other sites More sharing options...
Kaiilaniix Posted March 27, 2021 Author Share Posted March 27, 2021 Doesn't seem it, Just incase I remove all the diffuse textures to a blank image and the normal map is still stronger than I'd like it to be :I The diffuse is the baked textures, the normal/bump texture is the one linked as is the specular. Maybe I'd have to alter the colours in the bump map to be less intense so the bumps aren't as prominent but I'm not too skilled with normal maps to know 😅 Link to comment Share on other sites More sharing options...
Kaiilaniix Posted March 27, 2021 Author Share Posted March 27, 2021 Link to comment Share on other sites More sharing options...
Kaiilaniix Posted March 27, 2021 Author Share Posted March 27, 2021 (edited) 1 hour ago, Kaiilaniix said: Doesn't seem it, Just incase I remove all the diffuse textures to a blank image and the normal map is still stronger than I'd like it to be :I The diffuse is the baked textures, the normal/bump texture is the one linked as is the specular. Maybe I'd have to alter the colours in the bump map to be less intense so the bumps aren't as prominent but I'm not too skilled with normal maps to know 😅 If anyone reads this with the same issue, I used @KT Kingsley's maps they linked and this post the reduce the intensity: https://polycount.com/discussion/105935/lower-normal-map-intensity-in-photoshop Basically filling in a 127,127,255 RGB colour layer and putting it underneath the normal map in photoshop, then reducing the opacity of said normal map until you achieve the results you want! It didn't affect the shine too much either. Thank you to everyone who contributed for your help I would've never figured it out myself 😄 Edited March 27, 2021 by Kaiilaniix 1 Link to comment Share on other sites More sharing options...
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