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RIG HELP PLEASE ! :)


Pharaonis
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6 hours ago, VirtualKitten said:

I was going to suggest just ading auo weights to see what it did ? Well done though

Weights looked fine, but with a topology like that (edge loops wrapping from belly to the bottom of one pant leg), there's just no way for a rig to properly deform the mesh. Thank you for the input though.

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On 3/31/2021 at 8:32 PM, FinnfinnLost said:

We figured it out. Unfortunately, zBrush's remesher produced topology entirely unsuitable for the mesh to deform properly in the crotch area with edge loops going all over the place. Manual retopology is required.

Manual topology is always required for game art ^^

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2 hours ago, Kyrah Abattoir said:

Manual topology is always required for game art ^^

I've seen Blender's voxel remesher work for simple shapes with acceptable tri count. Although for the time being, yes, manual's going to be better for real-time rendering environment. I'm well aware ;)

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