Jump to content

my Avatar have some problems


Tztz0908
 Share

You are about to reply to a thread that has been inactive for 1274 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Another trick is right-click and "Attach To" and pick an attachment point that is not the right hand. Vary the point chosen so you don't wear multiple things on the same point. I use pecs for tops, shoulders for jackets, hips for skirts and pants, feet for shoes. The point you choose doesn't matter for rigged mesh, it will go to the right place on your avatar no matter what attachment point you choose.

However, unrigged mesh and non-mesh you should leave them where they are. 

  • Thanks 1
Link to comment
Share on other sites

On 3/24/2021 at 12:09 PM, Tztz0908 said:

i want know why when me wear one clothes and will disappear one other clothes on my avatar ,i keeping get this long of times,  and is it about complexity? or what things ? because i not that happened before .

Right click and add or do what Kayly states. Either way, the reason why your clothes disappears is because you primary attached two items to the same point in your body.  You can only attach 1, and add multiple over it. I believe the max is five adds including the primary one on the point.  View a point like a joint.

Link to comment
Share on other sites

5 hours ago, Irina Forwzy said:

Right click and add or do what Kayly states. Either way, the reason why your clothes disappears is because you primary attached two items to the same point in your body.  You can only attach 1, and add multiple over it. I believe the max is five adds including the primary one on the point.  View a point like a joint.

Linden changed that. "With the formal introduction of multiple attachments to a single point in Viewer 2.4, you can attach up to 38 total objects, and they can all be attached to a single point. "

  • Like 1
Link to comment
Share on other sites

3 hours ago, Doc Carling said:

Linden changed that. "With the formal introduction of multiple attachments to a single point in Viewer 2.4, you can attach up to 38 total objects, and they can all be attached to a single point. "

   The issue isn't that you 'can't' wear multiple attachments on a single point, but rather that doing so tends to cause issues. Selecting 'wear' on an attachment that goes onto an attachment point where you already have something attached will knock the previous attachment off, which can be easily fixed by choosing 'add' rather than wear. 

  • Like 1
Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 1274 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...