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This script is from 2009 and claims to defeat auto-return, something that has had many fixes over the years, so it very well may not work anywhere. Given the logic, though, it cannot even try to do anything on a standalone (void-surrounded) island region. If the underlying mechanism even works at all, it could only succeed if it happens to target a location on an adjacent region that allows object entry and has enough spare Land Impact for the object.

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It's using the old jumppos code, whose prevalence of abuse along with the "spam" from the more common warppos caused LL to implement llSetRegionPos().

Using jumppos today can result in objects going off-world and being returned or being lost.

Edited by Lucia Nightfire
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