Noel Loordes Posted March 2, 2021 Share Posted March 2, 2021 A lot of bento attachments – be it wings, ears or tails – suffer from a bug, where the animations meant to those body parts set the hand to the "spread" pose, which looks awkward under almost all circumstances, both for classic avatars and mesh avatars respecting hand poses. This seems to have its root in the "spread" pose being the default for animation uploads (while previously it apparently defaulted to the "relaxed" pose). In order to fix this, I was trying to create a "hand pose only" animation, that I would run from a script to produce the wanted hand pose. But when trying to upload an animation that is supposed to do nothing (except for changing the hand pose), I get an error message "failed to initialize motion". Is there some way to create a "noop" animation, which will be accepted for upload? Link to comment Share on other sites More sharing options...
KjartanEno Posted March 3, 2021 Share Posted March 3, 2021 (edited) It would be preferable to use the .anim format for uploads anyway. Use BVH for preview only. Edited March 3, 2021 by KjartanEno correction Link to comment Share on other sites More sharing options...
Noel Loordes Posted March 4, 2021 Author Share Posted March 4, 2021 Actually, your original post (preserved on my mail account) was spot on. Since I'd loathe to leave behind the animations I like, I purchased a bento hands AO, and that fixed the issue. The root cause still is that tails/wings/ears may set the hand pose, which even affects classic avatars. Link to comment Share on other sites More sharing options...
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