RilaVirum 1 Posted February 23 Share Posted February 23 (edited) My Timer is stuck, I'm getting an error on line 61, why do I keep getting an error on that one line? Line 1... //Cycling between 2 Colors list Spin = [<0.900, 0.366, 0.905>, <0.526, 0.966, 0.966>]; //Pink and Blue vector OFFColor = <0.402, 0.446, 0.481>; integer rezOn = TRUE; integer seconds = 5; //how many seconds between color changes for Spin? //PRIM POINT LIGHT integer emitLight = TRUE; float lightIntensity = 1.0; //intensity of emitted light float lightRadius = 5.0; //light radius in meters. float lightFalloff = 1.0; //how rapidly the light dims //Control Variables integer ColorState = 0; integer ColorChangingTime = 0; integer TimerSeconds = 0; integer Hcd (integer x, integer y) //Highest common divisor { // return the highest common divisor of integers x and y if (x == 0) { return y; } while (y != 0) { if (x > y) x = x - y; else y = y - x; } return x; } Carousel() { list params = []; integer i; integer max = llGetListLength(Spin); for (i=0;i<max;i++) { params += [PRIM_COLOR,ALL_SIDES, llList2Vector(Spin, ColorState), 1.0]; params += [PRIM_POINT_LIGHT, emitLight,llList2Vector(Spin,ColorState),lightIntensity,lightRadius,lightFalloff]; } llSetPrimitiveParams(params); } default { state_entry() { llSetTimerEvent((float)TimerSeconds); } TimerSeconds = Hcd(seconds); //Highest Common Divisor, I'm getting an Error here if (rezOn) Carousel(); else state off; } timer() { //the timer has ticked. *something* needs an update! But what? integer update = FALSE; // Let's find out. Increment the cycle time by the length of the timer cycle. ColorChangingTime += TimerSeconds; // if it is at it's threshold, update its cycle and set the flag for an update. if (ColorChangingTime >= seconds) { update = TRUE; ColorChangingTime = 0; ColorState++; if (ColorState >= llGetListLength(Spin)) ColorState = 0; } // If the cycle passes the threshold // this will update the object spinning number back to 0. if (update) Carousel(); } touch_start(integer total_number) { key Avatar = llGetOwner(); key click = llDetectedKey(0); if (click == owner) { llOwnerSay("On"); Carousel(); } else if (click != Avatar) { llSay(0, "Carousel is off"); state off; } touch_end(integer num) { // switch to off state. state off; } on_rez(integer start) { // always reset on rez. llResetScript(); } } state off { state_entry() { llSetTimerEvent(0.0); list params = []; integer i; integer max = llGetListLength(Spin); for (i=0;i<max;i++) { params += [PRIM_COLOR,ALL_SIDES,OFFColor,1.0]; params += [PRIM_POINT_LIGHT,FALSE,ZERO_VECTOR,0.0,0.0,0.0]; } llSetPrimitiveParams(Spin); } touch_end(integer num) { state default; } on_rez(integer start) { // always reset on rez. llResetScript(); } } Edited February 23 by RilaVirum Link to post Share on other sites
Wulfie Reanimator 3,688 Posted February 23 Share Posted February 23 (edited) 9 minutes ago, RilaVirum said: default { state_entry() { llSetTimerEvent((float)TimerSeconds); } TimerSeconds = Hcd(seconds); //Highest Common Divisor, I'm getting an Error here if (rezOn) Carousel(); else state off; } You have code outside of any event. And then you also have code outside of any state. Keeping your code aligned would help you see these problems. Edited February 23 by Wulfie Reanimator 1 1 Link to post Share on other sites
Rolig Loon 27,045 Posted February 23 Share Posted February 23 Watch your (UN)matched { } brackets. 1 Link to post Share on other sites
RilaVirum 1 Posted February 23 Author Share Posted February 23 Oop! Ok I see it, alright I will put those codes where they go, and ok Thanks Rolig. Link to post Share on other sites
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