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It's "cell shading". Something some toonish avatars used with prims and sculpts before mesh came.

The only downside is that it adds another mesh layer when worn, thus more complexity.

Edited by Lucia Nightfire
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Technically it's just an inverted hull which is a part of many cell shading effects. Actual cell-shading would require modifications to SL's lighting model, but you can get interesting approximations by doing unconventional things with the object's shinyness.

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