Extrude Ragu 566 Posted February 16 Share Posted February 16 (edited) I made a utility to edit .anim files! Wussis? Anim Hacker is an Open-Source program for Windows that can read and edit SecondLife/Opensim *.anim Animation files. Example uses Edit your animations and set per-joint priorities Add/remove/edit joint motions from your animation Add constraints to your animations Screenshots Disclaimers Anim hacker is in no way associated with Linden Lab, SecondLife or OpenSim. It is third party software. Anim hacker is not professional software. It is written by a hobbyist. It is provided "as-is" without support. It will crash. It will not perform any kind of validation or sanity checks and is thus capable of writing invalid .anim files. It is easy to break your animations using Anim hacker. You are advised to keep backups of any file you will edit with Anim hacker. Notes This page provides a good insight into what all the various parameters mean. Releases Anim hacker is hosted on GitLab. Download the latest release here: https://gitlab.com/big-bum-logistics/anim-hacker/-/releases Have fun! Edited February 16 by Extrude Ragu 3 1 Link to post Share on other sites
Lucia Nightfire 1,780 Posted February 16 Share Posted February 16 From seeing the pics provided and not actually using the software, maybe "decode" the 16 bit integers for position and rotation? From my rough estimates, those are equiavalent to: For +/- 5m position: = ((# - 32767) / 32767) * 5 For +/- 180 degrees: = DEGREES(ASIN((# - (# > 32767) - 32767) / 32767)) * 2 where # is the 16 bit integer. This quickly done in Excel, FWIW... Someone else may have a finer tuned calculation. Link to post Share on other sites
Extrude Ragu 566 Posted February 17 Author Share Posted February 17 Yes that's a good idea, I'll add that in when I get some time Link to post Share on other sites
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