Rusalka Writer Posted May 30, 2011 Share Posted May 30, 2011 I've been doing fine with Blender (2.49) UV texturing an entire house, no problems. Then today I tried a couple of avatars. They load fine, I can wear them fine, but their UV mapped textures don't come along. The avatars are white, and the textures are not in inventory. I have tried:1. The latest successful Darwin build (230926).2. Reimporting the Collada file into Blender. The textures loaded fine.3. Dug through the jiras. Nothing there.If it helps, the scale panel on the importer doesn't seem to work on avatars, either, although it does on buildings. Link to comment Share on other sites More sharing options...
Luc Starsider Posted May 30, 2011 Share Posted May 30, 2011 I may misunderstand what you say, but I thought we had to upload textures separately from the mesh? Also, does it not make sense that you can't scale a rigged mesh on upload? If you did, the deformations an weight paintinhg would not fit the avatar armature anymore, so the mesh would bend at the wrong places? - Luc - Link to comment Share on other sites More sharing options...
Rusalka Writer Posted May 31, 2011 Author Share Posted May 31, 2011 Well, when you load a building, for example, that you've UV mapped in Blender it loads textured and the textures are loaded with the model. The avatars don't seem to be working the same way. I did upload the textures separately for one, and dragging them onto the parts of the avatar did correctly texture them into their assigned materials areas, and the mapping held up. I'm just wondering why they work differently. So hard to distinguish bugs from unintended features. Link to comment Share on other sites More sharing options...
Luc Starsider Posted May 31, 2011 Share Posted May 31, 2011 Heh. I didn't know that. The few times I have uploaded things, I've uploaded the textures separately without thinking about it. It is strange that textures are handled differently for rigged meshes than for static meshes. Does not seem right, I think. - Luc - Link to comment Share on other sites More sharing options...
Rusalka Writer Posted June 1, 2011 Author Share Posted June 1, 2011 Yes, that's what threw me. I spent a week uploading and reuploading the building, completely cramming my inventory with the same bunch of textures loading again and again, and then to face a stark white avatar, no sign of textures, was startling. Link to comment Share on other sites More sharing options...
Luc Starsider Posted June 1, 2011 Share Posted June 1, 2011 At least it is possible to get some textures uploaded, so you don't have to stare at a bright white avatar all the time. I'm sure it will prevent some headaches and a lot of frustration down the road if this worked the same for both types of mesh. Maybe the Lindens in charge of this should be poked gently with a glowing iron and told this needs fixing. - Luc - Link to comment Share on other sites More sharing options...
Lindens Nyx Linden Posted June 1, 2011 Lindens Share Posted June 1, 2011 We're re-working the upload pipeline. The desired behavior is that textures referenced in the collada file will be uploaded with the geometry and included in the upload fee calculation. This work is not released yet however. Please retest once we've deployed the viewer & server combination for the new asset format (coming soon!). If it still reproduces after that release, please let us know ASAP as it is a bug we will want to fix. If you'd like to send in a sample collada file in advance, I can make sure our devs have acces to it to test the new pipeline. -Nyx Link to comment Share on other sites More sharing options...
Mea Carnell Posted July 31, 2011 Share Posted July 31, 2011 Is this Issue fixed? I got still the same problem. Link to comment Share on other sites More sharing options...
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