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I'm using a Bento avatar with a full body alpha, and I've noticed a lot of the clothes I have look like they have holes in them or the avatar's skin pokes through the clothing. What can I do to fix this?


oldustyass
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New player here. I've downloaded the avatar from the marketplace (it comes in a series of objects: head, upper body, lower body, eyes, etc), and it comes with an alpha. When I apply the alpha it hides the original skin, so I can add the avatar objects and have a great looking character. The issue I'm running into is that the clothes look like they have holes in them, which I'm aware is a common issue for new players and I've searched around a bit on the forums.

Is it possible to use a second alpha? One to hide the original skin, one to hide parts of the "objects" that make up the new avatar so his parts don't show through his clothes? If this isn't possible, is it possible to create a skin using the avatar objects? 

I'm having a similar issue with tattoos and makeup. I feel like they're being applied to the original skin, but not the new avatar body's skin. 

Edited by oldustyass
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Without knowing exactly which avatar you've obtained (there are a LOT of them, by many different brands, and of many different types) we're only going to be able to offer you generic advice.

Confusing terminology coming up! ;)

Since you appear to have obtained a mesh avatar then the 'clothing holes' could be fixed in one of two ways, both of which would need further questions, like:

  • does the mesh body include a HUD that has 'alpha cuts' on it (the HUD will have a human figure on it, with lines criss-crossing it)? If so then you can click in those 'criss-cross' sections on the alpha cut HUD to hide sections of the mesh body that poke through the clothing
  • is the mesh body capable of converting to use BoM (Bakes on Mesh)? If so then you could use an alpha layer (if one is included with the clothing) to hide sections of the mesh body, since BoM can handle that

(Some mesh avatar parts can use both alpha cuts and alpha layers, just to add to the confusion!)

Further to that, another question crops up:

  • does the clothing you're trying to wear have brand names in its name, such as Signature, Maitreya, Belleza, Gianni, Lara, or Jake? If so, then that means the clothing is created for a specific brand of mesh body, and if you don't have that body it might not work as well for you, and it's very likely that neither the alpha cuts HUD nor an alpha layer will be effective in making the clothing fit your body

With regard to the skins, tattoos, and makeup, there are further questions that depend on your answers to the above:

  1. do the skins/tattoos/makeup come in applier HUD format only? (inventory icon = golden box)
  2. do they come in BoM/system layer format only? (inventory icon could be anything except a golden box)
  3. do they come in both BoM and applier HUD format?

For no.1 your avatar needs to be able to accept appliers. Most can, but a few can't. For no.2 your avatar needs to be able to convert to BoM, which - again - most can, but some can't.

The questions could go even more in-depth than that if we don't know what we're working with here, so a link to the Marketplace listing for the avatar that you obtained would really help us to offer more detailed advice, both for your question about the clothing holes and the issues you're having with skins, tattoos, and makeup.

Could you provide us with that link, please?

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Hopefully you got the idea you need to supply lots of information when you ask a techie question.

Your post is confusing as BOM with a full body alpha will result in red, blue, yellow, and white skin with warning notices. We immediately know you are doing something wrong. BOM has to have something to work with and a full body alpha would prevent that. Thus the warning colors.

With a full body alpha we should see colors poking through not skin. That you see skin creates a puzzle for us. Thus all the questions...

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