Jump to content

BoM Avatar skin texture to other mesh with alpha respected


PureRich
 Share

You are about to reply to a thread that has been inactive for 1327 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Hello,

I have a product for toes, that has a mesh overlay for the skin.
This skin has a texture with alpha to make the skin to skin transition smoothly.

The problem here is, that it's not easy to match the skin color perfectly of the mesh overlay with the avatar's skin.

I thought the BoM feature could be applied on the added mesh to match the skin tone perfectly, but still respecting the alpha of the actual texture.

See examples in-game and the actual texture of the added mesh overlay. The red lines are showcasing the alpha area.

Question is, is it possible to do this?
If yes, how does it work?

I couldn't find any tutorial...

Regards

Screenshot 2021-01-31 155606.jpg

SKIN-DIFF.png

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 1327 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...