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Flexi prims stop flexing - any solutions?


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I see this alot when doing weddings - often the brides veil, which is flexi, will just stop  being flexi and stand up all stiff. Right clicking on it will often move it in another position. Sometimes it will 're-flexi' all on its own. Most often I need to re-log for it to be flexi again. And sometimes, it just appears as like swirling ribbons not even fully rezzed. This is usualy of course when the sim is packed so I suspect that has something to do with it. I would also have shaders and shadows on as well. Is there any debug settings or maybe other settings that can prevent this from happening? I try everything from trying to texture refresh it, switching groups - the only thing that helps for a short bit at least is a relog

I'll list my puter specs here:

CPU: Intel(R) Core(TM) i7-10700K CPU @ 3.80GHz (3792 MHz)
Memory: 32672 MB
OS Version: Microsoft Windows 10 64-bit (Build 19042.746)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce GTX 1080/PCIe/SSE2
Graphics Card Memory: 8192 MB

Windows Graphics Driver Version: 27.21.14.6089
OpenGL Version: 4.6.0 NVIDIA 460.89

Settings mode: Firestorm
Viewer Skin: Firestorm (Grey)
Window size: 1920x1027 px
Font Used: Deja Vu (96 dpi)
Font Size Adjustment: 0 pt
UI Scaling: 1
Draw distance: 184 m
Bandwidth: 2950 kbit/s
LOD factor: 2
Render quality: High (5/7)
Advanced Lighting Model: No
Texture memory: Dynamic (4096 MB min / 10% Cache / 10% VRAM)
VFS (cache) creation time (UTC): 2021-1-8T1:44:18 
Built with MSVC version 1916
Packets Lost: 1/40,726 (0.0%)

Edited by Jackson Redstar
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There is a setting in preference under graphics.  Not sure if it might help in any way.  I don't see much flexi around anymore so I haven't seen the issue you're having.

Flexiprims: Determines the amount of detail the viewer will use in rendering flexible object shapes.

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2 hours ago, RowanMinx said:

There is a setting in preference under graphics.  Not sure if it might help in any way.  I don't see much flexi around anymore so I haven't seen the issue you're having.

Flexiprims: Determines the amount of detail the viewer will use in rendering flexible object shapes.

Ok ty I saw that is set to 1 - I went into debug and set that to 5 now see if that makes any difference

Here is an example of flexi prim working"

https://i.gyazo.com/9a51be4dd83e3cbcfe4389e2f0bb474b.mp4

Then, stuck flexi prims
https://i.gyazo.com/2285d828ba757558dd37ce432bda09f5.mp4

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