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Belleza underwear layer hole on sole of foot


clearcutdiamond
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Hello everyone. I'm investigating whether the Belleza bodies have a creation flaw on the sole of the female foot (flat position only), in the underwear layer.

I believe there is a hole * on the underwear layer * on the surface of the mesh, or a gap between some mesh mesh triangles behind (under) the third toe. (see image G1).

I believe this applies to both the Belleza Freya, Isis and Venus bodies. Regardless of what is applied to the underwear layer, there is always a hole at that location. I've tested applying a solid-colored texture on the lower part of the body, including the foot, and the hole still shows up (see image G2).

When in 'edit' mode, where it highlights the mesh triangles, the hole seems related to where two surfaces are supposed to join (see image G3, and closeup image G4).

The hole is tiny, but one you've seen it is can't be unseen... Additionally, I wouldn't want store customers of applied foot items (eg socks, stockings etc) to think that the applied item is the problem, but rather the issue is actually the mesh body layer itself.

 

Has anyone else noticed this? Is this sole hole a known thing?

G1 hole on underside of foot (sole).png

G2 visible even if solid color applied.png

G3 hole relates to surface mesh.png

G4 hole seems mis-stitched.png

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3 minutes ago, clearcutdiamond said:

Hello everyone. I'm investigating whether the Belleza bodies have a creation flaw on the sole of the female foot (flat position only), in the underwear layer.

I believe there is a hole * on the underwear layer * on the surface of the mesh, or a gap between some mesh mesh triangles behind (under) the third toe. (see image G1).

I believe this applies to both the Belleza Freya, Isis and Venus bodies. Regardless of what is applied to the underwear layer, there is always a hole at that location. I've tested applying a solid-colored texture on the lower part of the body, including the foot, and the hole still shows up (see image G2).

When in 'edit' mode, where it highlights the mesh triangles, the hole seems related to where two surfaces are supposed to join (see image G3, and closeup image G4).

The hole is tiny, but one you've seen it is can't be unseen... Additionally, I wouldn't want store customers of applied foot items (eg socks, stockings etc) to think that the applied item is the problem, but rather the issue is actually the mesh body layer itself.

 

Has anyone else noticed this? Is this sole hole a known thing?

G1 hole on underside of foot (sole).png

G2 visible even if solid color applied.png

G3 hole relates to surface mesh.png

G4 hole seems mis-stitched.png

If it is an issue, it will most likely remain so.  The creator hasn't even updates these bodies to BOM.  It almost seems as if they've abandoned it.  

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That's a niche example of lamina faces geometry. Basically 2 faces sharing all 4 vertices, that also happen to be triangulated in opposite directions (most likely because the inner face is reversed) and because they're slightly curved surfaces, their intersection causes the visual glitch. 

Probably the main question should actually be another: what's the point of zooming so close to a so tiny area that is also hidden most of the time? 

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41 minutes ago, OptimoMaximo said:

what's the point of zooming so close to a so tiny area that is also hidden most of the time? 

Well, other bodies in that league don't have such an error - or would have fixed it by now. I'd even guess that none of the free or cheap bodies would leave this unattended.

But well, it's Belleza, so... 😶

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Oh gosh I hhope it isn't a watermark. I can't reason why it would be. It literally makes  hole in everything that applies onto the underwear layer. I don't want customers of the socks that I made to think that the hole in their socks are an imperfection in my textures, when the problem is with the actual surface of the mesh underwear of the Belleza body itself!

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