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Possible to make off sim Meshes?


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As long as the object's root is within the sim, the rest of it can exist "outside" of the sim.

So you just create a mesh object up to 64x64x64 in scale, link it to a prim, and move the prim right up to a sim edge.

Avatars can be moved up to a couple thousand meters outside of sim borders this way.

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1 minute ago, Naiman Broome said:

so the most far away item I can place is 64 m out of sim?

A little bit more or a little bit less, depending on how you see it. The center of the root of the linkset needs to be on the sim and that means the center of the mesh can't be more than 27 m off the sim. But since the mesh can be 64 m and you can rotate it diagonally, in theory you can have one extreme corner of a mesh as much as 109 m off sim.

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44 minutes ago, Naiman Broome said:

Ok trying to but how do I do to link far away big objects? There seems to be acdistance limit .

Yes, the limit is 54 m between the centers of the objects, so you can't get the meshes far away for the sim. You may be able to simulate distance by scaling the mesh down though.

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