Naiman Broome 29 Posted January 22 Share Posted January 22 If so how? Link to post Share on other sites
Wulfie Reanimator 3,671 Posted January 22 Share Posted January 22 As long as the object's root is within the sim, the rest of it can exist "outside" of the sim. So you just create a mesh object up to 64x64x64 in scale, link it to a prim, and move the prim right up to a sim edge. Avatars can be moved up to a couple thousand meters outside of sim borders this way. 1 Link to post Share on other sites
Naiman Broome 29 Posted January 22 Author Share Posted January 22 so the most far away item I can place is 64 m out of sim? Link to post Share on other sites
ChinRey 6,512 Posted January 22 Share Posted January 22 1 minute ago, Naiman Broome said: so the most far away item I can place is 64 m out of sim? A little bit more or a little bit less, depending on how you see it. The center of the root of the linkset needs to be on the sim and that means the center of the mesh can't be more than 27 m off the sim. But since the mesh can be 64 m and you can rotate it diagonally, in theory you can have one extreme corner of a mesh as much as 109 m off sim. 1 Link to post Share on other sites
Naiman Broome 29 Posted January 23 Author Share Posted January 23 Ok trying to but how do I do to link far away big objects? There seems to be acdistance limit . Link to post Share on other sites
ChinRey 6,512 Posted January 23 Share Posted January 23 44 minutes ago, Naiman Broome said: Ok trying to but how do I do to link far away big objects? There seems to be acdistance limit . Yes, the limit is 54 m between the centers of the objects, so you can't get the meshes far away for the sim. You may be able to simulate distance by scaling the mesh down though. Link to post Share on other sites
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