Jump to content

Is there a way to drop a script from inventory into an object so that it gets set to non-running?


KT Kingsley
 Share

You are about to reply to a thread that has been inactive for 1347 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

This is for an updater. I put a non-running updated script into my HUD. My HUD listens to various attachments that announce their script name and version and when it hears one that needs updating it does the inject pin thing.

I've only been able to think of using yet another object to inject the updated script into my HUD in a non-running state, or to include a couple of lines of code so that the updated script recognises it's in the HUD rather than a target object.

In some cases I really don't want the updated script to do to my HUD what it's meant to do to its target object.

Edited by KT Kingsley
An it's should be an its. Cringes.
Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 1347 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...