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How Does a Mesh Object Become Clothing?


GManB
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I've built, textured, and scripted a fair number of mesh objects and I thought I'd give clothing a try. Could someone give me a high level overview of how a mesh object,  that looks a lot like a blouse :), becomes a blouse? Ie., fits nicely on a body and moves, mostly, with the body. I tried just attaching the blouse to my chest with the obviously and hilarious results. Are there scripts that need to be added to its contents? If so, are such scripts available, and where do I find them (or do I write them)? What makes a piece of clothing specific to a body type? What typically comes in the developer kit I see for some bodies?

 

Any and all responses appreciated greatly!

 

G

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On 12/27/2020 at 1:19 AM, Pixieplumb Flanagan said:

Mesh clothing has to be rigged to the bones of the avatar or mesh body. The weights for each body are different, although some are similar to others.  You'll need to get the specific information from each body creator.

Thanks. I got the Slink dev kit, MayaStar ( I use Maya for creating mesh), and Marvelous Designer. Watched a bunch of videos andanaged to create a halter top dress, rig it, and import to sl. An avatar can wear it. Lots to learn about how get a good mesh and rigging but I understand the work flow now. 

Thanks,

G

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