Pippo Anderton Posted December 8, 2020 Share Posted December 8, 2020 Greetings everyone, i would like to ask some info regarding how animesh followers work. I've manage to find some basic scripts online that only play animations when you click on a linked prim, but i wanted to make my own animesh that changes animation according to mine (so it walks, crouches, jumps whenever i do the same). Can anyone point me in the right direction? Thank you! Link to comment Share on other sites More sharing options...
Xiija Posted December 8, 2020 Share Posted December 8, 2020 mebbe make a timer with an animation check in it... http://wiki.secondlife.com/wiki/LlGetAnimation then when yours changes, send the info to the animesh? Link to comment Share on other sites More sharing options...
Lucia Nightfire Posted December 9, 2020 Share Posted December 9, 2020 18 hours ago, Pippo Anderton said: Greetings everyone, i would like to ask some info regarding how animesh followers work. I've manage to find some basic scripts online that only play animations when you click on a linked prim, but i wanted to make my own animesh that changes animation according to mine (so it walks, crouches, jumps whenever i do the same). Can anyone point me in the right direction? Thank you! Yes, querying llGetAnimation() on a high frequency timer is typically how it's done since we do not have a change event or triggered event based equivalent, something needed not just for Animesh attachments, but certain hair, wings, tails, accessories & magic/particle effects attachments. One method I've heard used as a donor/surrogate script are ZHAO-II AO scripts with llStartAnimation() & llStopAnimation() replaced with the Animesh equivalents. I have not verified this as I just wrote my own Animesh AO script, but the method seems sound/plausible. 1 Link to comment Share on other sites More sharing options...
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