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Animesh follower AO


Pippo Anderton
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Greetings everyone, i would like to ask some info regarding how animesh followers work. I've manage to find some basic scripts online that only play animations when you click on a linked prim, but i wanted to make my own animesh that changes animation according to mine (so it walks, crouches, jumps whenever i do the same). Can anyone point me in the right direction? Thank you!

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18 hours ago, Pippo Anderton said:

Greetings everyone, i would like to ask some info regarding how animesh followers work. I've manage to find some basic scripts online that only play animations when you click on a linked prim, but i wanted to make my own animesh that changes animation according to mine (so it walks, crouches, jumps whenever i do the same). Can anyone point me in the right direction? Thank you!

Yes, querying llGetAnimation() on a high frequency timer is typically how it's done since we do not have a change event or triggered event based equivalent, something needed not just for Animesh attachments, but certain hair, wings, tails, accessories & magic/particle effects attachments.

One method I've heard used as a donor/surrogate script are ZHAO-II AO scripts with llStartAnimation() & llStopAnimation() replaced with the Animesh equivalents.

I have not verified this as I just wrote my own Animesh AO script, but the method seems sound/plausible.

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