FernandaCassia Posted December 7, 2020 Share Posted December 7, 2020 (edited) Hi, skin weight is not exporting to second life. Does anyone know what to do? Look good in blender But there is no option to include skin weight in second life Edited December 8, 2020 by FernandaCassia Link to comment Share on other sites More sharing options...
Quarrel Kukulcan Posted December 9, 2020 Share Posted December 9, 2020 From what I've seen (reading here and personal experience), a mesh can fail to be recognized as rigged due to a misspelled bone name or too many different bones, overall, influencing vertices. The limit is 110 -- which really shouldn't matter for a necklace, but if your weight transfer gave you a lot of 0s... Things that I've discovered do not cause this failure are having vertices that have no weighting or more than 4 nonzero weights. The mesh won't animate properly, of course, but these weighting errors won't disable the "include skin weights" option. 1 Link to comment Share on other sites More sharing options...
Kyrah Abattoir Posted December 9, 2020 Share Posted December 9, 2020 It doesn't look like you are using the avastar exporter there? 1 Link to comment Share on other sites More sharing options...
FernandaCassia Posted December 9, 2020 Author Share Posted December 9, 2020 I tried with avastar too, but it was not working. It is a necklace made in zbrush, this version is just a low that I created, because I thought the error was many vertices. If anyone has the same problem: Avastar> Skinning> Strategy (choise meshes)> so select just uppermeshbody> Blind to armature. Thanks for the answers Link to comment Share on other sites More sharing options...
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