Jump to content

Skin weights


FernandaCassia
 Share

You are about to reply to a thread that has been inactive for 1380 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

From what I've seen (reading here and personal experience), a mesh can fail to be recognized as rigged due to a misspelled bone name or too many different bones, overall, influencing vertices. The limit is 110 -- which really shouldn't matter for a necklace, but if your weight transfer gave you a lot of 0s...

Things that I've discovered do not cause this failure are having vertices that have no weighting or more than 4 nonzero weights. The mesh won't animate properly, of course, but these weighting errors won't disable the "include skin weights" option.

  • Like 1
Link to comment
Share on other sites

I tried with avastar too, but it was not working. It is a necklace made in zbrush, this version is just a low that I created, because I thought the error was many vertices. If anyone has the same problem:
Avastar> Skinning> Strategy (choise meshes)> so  select just uppermeshbody> Blind to armature.

 

Thanks for the answers

Link to comment
Share on other sites

You are about to reply to a thread that has been inactive for 1380 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...