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Rigged or Unrigged HAIR...which do you prefer


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There IS an animesh hair now. I think its at Vista. Not sure who did the hair but it needs a HUD or an AO to run.. and if I remember right, it has clipping problems with alot of clothing

 

 

Edited by Sorciaa
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10 hours ago, Nalates Urriah said:

I think there are lots of possibilities with animesh hair. But the render and script loads will be WAY heavy. So they will have to be a very impressive "do" for me to consider wearing them.

Once animesh has had a animatpition keyed in, it keeps doing that until a script tells otherwise. It's actually rather light.

The render cost, yeah, possibly. It shouldn't have to be high, but in this age of million-polygon bodies, maybe that's wishful thinking.

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7 hours ago, Cinos Field said:

Once animesh has had a animatpition keyed in, it keeps doing that until a script tells otherwise. It's actually rather light.

The render cost, yeah, possibly. It shouldn't have to be high, but in this age of million-polygon bodies, maybe that's wishful thinking.

True, animations load once and playing require few system resources. BUT... like stand-animations repeating the same one over and over gets really monotonous and looks supper fake. With stands we use scripting to move between animations thus chaining them together. My AO will play for about 5 minutes before the animations start to repeat. 

Animesh hair would likely come with a means of controlling the hair. I would build the hair to detect walk, run, swim, and sit and play appropriate animations. As those animations change that information has to be sent to all nearby avatars increasing the data transmission load, which is a major reason for lag at events.

Animesh cannot be rigged to the avatar as it is rigged to the animesh armature. It attaches to one of the avatar's attachment points and can be moved as any attached prim can be moved. Fitting the animesh hair to an avatar's breasts is going to be as lame as unrigged-mesh is now... and unfortunately as many poorly rigged-hair dos are now.

Animesh requires the polygon mesh and the armature, which is a copy of the SL avatar armature (skeleton). The Lindens added a 15 Land Impact surcharge cost plus all the other impact considerations and a corresponding ARC/ACI cost as an attachment. There is a 100k poly limit. Details here, scroll to bottom.

While there won't be a million-poly animesh hair... I do suspect the ACI to be outrageously high. Thus it is going to have to be a really gorgeous and well animated hair to tempt me.

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Oddly enough after this thread a thought came to me this morning after looking at a hair with both an unrigged version and a rigged version which was 'why not wear both'.  The reason I would want to wear both is that by putting the unrigged one over the other I could make it bigger and it had a side piece of hair for one of the styling possibilities but that side piece of hair went through my body on the unrigged one.  So, I hid that side piece that went through my body on the unrigged one with the styler HUD and then wore the rigged one underneath so I could have the side piece showing and not going through my body.  It was a cool hair in that it came in both versions but I did end up wearing both and enlarged the top hair unrigged one over the rigged one.  

Edited by FairreLilette
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  • 1 month later...

I like unrigged, since I can position (and usually scale) it to properly fit my avatar. Rigging has gotten better, but people tend to build for 14 foot tall circus bodybuilders, so the hair sometimes just doesn't fit anyone else.

I also like hats, and if the hair is built in a certain way (and unrigged), I can move and scale parts of the hair to fit under various hats.

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Something exciting on this topic I saw the other day was hair where the top part was unrigged, but the ponytail was rigged. I think it was from No.Match, but it seems like a great idea. It was blended pretty seamlessly too and allowed for actually adjusting the part that doesn't fit on my head. Might be an idea for a prospective hairmaker to focus on.

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13 minutes ago, Cinos Field said:

Something exciting on this topic I saw the other day was hair where the top part was unrigged, but the ponytail was rigged

   I've seen this occasionally, I think Doux has some hairs like that .. Might be thinking of another brand though, I never bought it. 

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I will use mostly rigged for long hair and sometimes use unrigged for short hair. It depends if the hair fits or if you need to adjust. Whatever works best. I don’t have a preference. 
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I like unrigged short hair, but I often wear longer hair and I can't say I have ever noticed any problems with fit, even with women's hair (as long as it's not so long that it gets buried in my back). For hair that comes further down the back it has to be specifically for men, but I don't usually wear it that long.

My girl alt always wears long hair and always rigged.

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On 12/4/2020 at 12:33 AM, FairreLilette said:

after looking at a hair with both an unrigged version and a rigged version which was 'why not wear both'. 

Why not, indeed. In photo shootings  I let my model avatars often wear 2 different hairs at the same time. Color must be the same of course, styles not. That has sometimes amazing results. Well, back to the question. I like short/updo unrigged hair the most.

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I think I fall in with the majority of people here. It greatly depends on the creator for me. I personally really like the way rigged hair fits, but there are some that just don't fit my head right. Its just a matter of finding what works. I really appreciate the creators who include a rigged as well as an unrigged version of whatever hair I purchase, because if the unrigged clips in some area, I can just switch over to the unrigged and go on about my day. 

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