Creative Starfall 8 Posted November 20, 2020 Share Posted November 20, 2020 Hi: I'm getting a very annoying problem! I'm using 2 Firestorm viewers: 1 male avatar + 1 female avatar I've the 2 Viewers opended in the same computer, and I'm getting different visualizations (even after stand and move the avatars, and sit again): I'm using "Firestorm 6.3.9 (58205) May 27 2020 01:20:51 (64bit) (Firestorm-Releasex64)"! I also tried to use 1 Firestrom Viewer, and 1 Secondlife Viewer, and I had exactly the same problem! How to fix this issue? This is an irritating problem! I'm using the following code to move the avatar after it sits: Quote list PosInit = [<0.12,0.00994,1.82031>,<0.30806,0.04116,1.74561>]; list RotInit = [<0,0,0>,<0,0,0>]; list AdjP = [<0,0,0>, <0,0,0>]; list AdjR = [<0,0,0>, <0,0,0>]; llSetLinkPrimitiveParamsFast((integer)llList2String(BDLnk, i),[ PRIM_POS_LOCAL,(vector)llList2String(PosInit , i) - (vector)llList2String(AdjP , i), PRIM_ROT_LOCAL, llEuler2Rot(((vector)llList2String(RotInit , i) - (vector)llList2String(AdjR , i)) * DEG_TO_RAD) ]); Any help will be appreciated! Thank you! Link to post Share on other sites
Emma Krokus 617 Posted November 20, 2020 Share Posted November 20, 2020 I've seen some weirdness with animations when I had avatar impostors at lower then 2... - not sure this is the reason for your issue tho! Emma Link to post Share on other sites
Creative Starfall 8 Posted November 20, 2020 Author Share Posted November 20, 2020 10 minutes ago, Emma Krokus said: I've seen some weirdness with animations when I had avatar impostors at lower then 2... - not sure this is the reason for your issue tho! Emma Hi Emma, thank you for reply! What you mean with "avatar impostors at lower then 2"? Thank you! Link to post Share on other sites
Emma Krokus 617 Posted November 20, 2020 Share Posted November 20, 2020 (edited) It's on the Graphics setting - here is a picture I pinched from another thread: Set this number at no lower than 2. If it is already above 1, then that is not your issue. and here is a thread where its meaning is discussed - Emma Edited November 20, 2020 by Emma Krokus Link to post Share on other sites
Creative Starfall 8 Posted November 20, 2020 Author Share Posted November 20, 2020 8 minutes ago, Emma Krokus said: It's on the Graphics setting - here is a picture I pinched from another thread: Thank Emma: These are my settings: Link to post Share on other sites
Emma Krokus 617 Posted November 20, 2020 Share Posted November 20, 2020 Ok... I failed!!! Avatar impostors is not your issue... (Hmmm - you have checked both avatar's settings in graphics?...) Just one more idea... maybe check you have picked the correct male / female on your shape settings. I use another viewer to yourself and am able to choose male / female when I make a shape. Setting male or female, there will be differences in the size of... body parts which can impact animations. Hope you get this sorted! Emma Link to post Share on other sites
Creative Starfall 8 Posted November 20, 2020 Author Share Posted November 20, 2020 1 hour ago, Emma Krokus said: Ok... I failed!!! Avatar impostors is not your issue... (Hmmm - you have checked both avatar's settings in graphics?...) Just one more idea... maybe check you have picked the correct male / female on your shape settings. I use another viewer to yourself and am able to choose male / female when I make a shape. Setting male or female, there will be differences in the size of... body parts which can impact animations. Hope you get this sorted! Emma Yes! Both viewers have value 16 in impostors field! Emma, where that option (Male/Female) can be found? Thank you! Link to post Share on other sites
Emma Krokus 617 Posted November 20, 2020 Share Posted November 20, 2020 Go into editing shape (in my viewer, I can rightclick on my tag and go into edit appearance. I've highlighted the setting - male is the circle with the arrow coming off it. Female has a cross underneath. Emma Link to post Share on other sites
Lucia Nightfire 1,628 Posted November 21, 2020 Share Posted November 21, 2020 (edited) Some questions: Are both avatars sitting on a pose stands which animate both avatars or are any avatars standing and using an HUD to animate them? If both avatars are sitting, please do the following test with only 1 avatar on your pose stand per viewer: Do not detach anything while sitting on the pose stand else you risk triggering a bug that stops animations. Turn off any AO's. Make sure hover height is 0.0. Go to Preferences > General > My name (to hide your name tag) Go to Developer > Avatar > Animation Info (to display all currently playing animations and priorities) Take a picture of the animation list for each viewer and post here. Other questions you might not have an answer to: I assume this post stand is playing animations per joint you want to move, but is it playing an override animation for both the torso and chest? If not, the "breathe_rot" system animation will cause your avatar to move. "body_noise" may as well. Edited November 21, 2020 by Lucia Nightfire 1 Link to post Share on other sites
Creative Starfall 8 Posted November 23, 2020 Author Share Posted November 23, 2020 On 11/20/2020 at 8:04 PM, Emma Krokus said: Go into editing shape (in my viewer, I can rightclick on my tag and go into edit appearance. I've highlighted the setting - male is the circle with the arrow coming off it. Female has a cross underneath. Emma Settings are correct in each avatar (Male + Female)! 1 Link to post Share on other sites
Creative Starfall 8 Posted November 23, 2020 Author Share Posted November 23, 2020 On 11/21/2020 at 1:28 AM, Lucia Nightfire said: Some questions: Are both avatars sitting on a pose stands which animate both avatars or are any avatars standing and using an HUD to animate them? If both avatars are sitting, please do the following test with only 1 avatar on your pose stand per viewer: Do not detach anything while sitting on the pose stand else you risk triggering a bug that stops animations. Turn off any AO's. Make sure hover height is 0.0. Go to Preferences > General > My name (to hide your name tag) Go to Developer > Avatar > Animation Info (to display all currently playing animations and priorities) Take a picture of the animation list for each viewer and post here. Other questions you might not have an answer to: I assume this post stand is playing animations per joint you want to move, but is it playing an override animation for both the torso and chest? If not, the "breathe_rot" system animation will cause your avatar to move. "body_noise" may as well. Both avatars are sitting in a multiprim object! Both avatars have HoverHeight 0.0, and are not using any AO's! The poses are static! There is no movements! Each avatar have a different pose! The picts shows a unique uuid pose, because I sit one avatar then stand, then I sit the other avatar and stand again! 1 Link to post Share on other sites
Lucia Nightfire 1,628 Posted November 23, 2020 Share Posted November 23, 2020 What's with all the standing? I thought this was a sit object that made the poses. I checked the data for that animation and noticed some oddties with the rotations using variable keyframes while the pelvis only used 2 keyframes, plus it's 1.5 seconds long with 1.0 second ease in and out for some reason. If this object is publicly accessible, such as in a store, can you please tell us where it is located in-world so we can test it? Can you also please file a bug report about the issue since you mentioned it affects LL's viewer as well. Thanks. Link to post Share on other sites
Nick0678 2,181 Posted November 24, 2020 Share Posted November 24, 2020 On 11/20/2020 at 6:27 PM, Creative Starfall said: Hi: I'm getting a very annoying problem! I'm using 2 Firestorm viewers: 1 male avatar + 1 female avatar I've the 2 Viewers opended in the same computer, and I'm getting different visualizations (even after stand and move the avatars, and sit again): I'm using "Firestorm 6.3.9 (58205) May 27 2020 01:20:51 (64bit) (Firestorm-Releasex64)"! I also tried to use 1 Firestrom Viewer, and 1 Secondlife Viewer, and I had exactly the same problem! How to fix this issue? This is an irritating problem! I'm using the following code to move the avatar after it sits: Any help will be appreciated! Thank you! I just did a test using Firestorm and Linden Official and can't reproduce your problem. Both clients played the animations in the same positions and were identical as you can also see in the Video below. You need to figure out whats wrong with either your animation, your scripts or whatever other settings that might be affecting your setup. 1 Link to post Share on other sites
Creative Starfall 8 Posted November 25, 2020 Author Share Posted November 25, 2020 I found the problem! Some poses causes minor deformations in the avatars, These minor deformations made the avatars not match! So it was necessary to "Undeform" each avatar before proceeding to the next pose/animation! Each Viewer interprets the deformation differently, hence the differences between the viewers! It's strange ... but it seems to be true! Thank you all for your help! God bless you! 3 Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now