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1 hour ago, Ansariel Hiller said:

Who knows, who knows... The viewer users Intel-specific SSE2 instructions not available on Apple "Sillycone". LLVectorPerfOptions might see a comeback in some form...

BTW: Posting the question in several forums usually don't yield more answers.

Idk why you are trying to make fun, Apple just tied a neat bow around intel and touchdown kicked them over a rainbow. I think it’s neat that I’m going to be able to use any app across multiple devices as well as the benefits of the power and performance boosts. I have been an exclusive Mac user for a number of years now and you honestly couldn’t pay me to go back to using windows or android. Respect to the operating systems but Apple, whilst pricey, has their sh*t together as regards integration and cross compatibility in ways other operating systems are still dreaming of.

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6 minutes ago, ItHadToComeToThis said:

Idk why you are trying to make fun, Apple just tied a neat bow around intel and touchdown kicked them over a rainbow. I think it’s neat that I’m going to be able to use any app across multiple devices as well as the benefits of the power and performance boosts. I have been an exclusive Mac user for a number of years now and you honestly couldn’t pay me to go back to using windows or android. Respect to the operating systems but Apple, whilst pricey, has their sh*t together as regards integration and cross compatibility in ways other operating systems are still dreaming of.

Ahhh... Apple fanboy! That explains a lot... 😏

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The only one hating seems to be you. I personally think the idea of switching to their own ARM CPUs has the potentional to backfire tremendously. Also the question was if the viewer will run on Apple's new CPUs - which is doubtful since I already explained the viewer uses the SSE2 instruction set and nobody knows if and how Rosetta 2 is able to emulate/translate this. If not, the viewer will - once again - need hardware-specific floating point/vector operations, just as it did in the early days.

Aside from this technical point of view, we all know Apple's business practices and I would not be surprised if they will only allow installing applications on the new Mac via app store at some point - including the same rules regarding approval and in-app purchases as in place for iOS apps already. In which way this will "please" the professional userbase is going to be interesting to see if it happens.

Funny side note: Running your iOS apps on the new OSX and Apple Silicon is nothing guaranteed as per se. Developers can control if their app can be installed and executed on a Mac - at least in that direction. Most likely it will be the same in the opposite direction. Numerous (also big) companies already stated they will not allow running their iOS apps on the new Mac. But hey... keep on dreamn' 😊

 

Edited by Ansariel Hiller
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  • 2 weeks later...
On 11/11/2020 at 8:43 AM, Ansariel Hiller said:

The only one hating seems to be you. I personally think the idea of switching to their own ARM CPUs has the potentional to backfire tremendously. Also the question was if the viewer will run on Apple's new CPUs - which is doubtful since I already explained the viewer uses the SSE2 instruction set and nobody knows if and how Rosetta 2 is able to emulate/translate this. If not, the viewer will - once again - need hardware-specific floating point/vector operations, just as it did in the early days.

Your doubts seem to have been misplaced. Gavin Hird reports that the SL viewer runs fine on Apple's M1 Mac Mini (under Rosetta), offering 3x better performance than his two year old Intel Mac Mini. That should have Apple's entry level MacBook Air challenging my three year old i7 quad core MacBook Pro. Geekbench and Cinebench scores for the M1 Mac Mini place it about equal with my eight core Xeon/Radeon Vega 56 iMac Pro.

If that's a backfire, I'll take it.

ETA: The Cinebench results are probably overly optimistic for SL comparisons, as Apple included significant acceleration hardware (CODECs, etc) in the M1 that probably can't be used by SL viewers.

 

Edited by Madelaine McMasters
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1 hour ago, Madelaine McMasters said:

That should have Apple's entry level MacBook Air challenging my three year old i7 quad core MacBook Pro.

The Mac Mini has a fan, the MacBook Air doesn't. Apple has a history of being optimistic about the thermal performance of some of their computers, notably the 2020 Intel MacBook Air, which has a fan and could really use two.

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1 hour ago, Lyssa Greymoon said:

The Mac Mini has a fan, the MacBook Air doesn't. Apple has a history of being optimistic about the thermal performance of some of their computers, notably the 2020 Intel MacBook Air, which has a fan and could really use two.

One of the reviews I read indicated that throttling on the MacBook Air wasn't nearly the issue it's been in the past. The Mac Mini review stated that the entire Mac Mini drew less power from the wall socket than the Intel/AMD CPUs chips (which were apparently in motherboards that allowed power measurements) alone, all while besting them in the benchmarks.

Edited by Madelaine McMasters
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  • 3 weeks later...
On 11/11/2020 at 2:43 PM, Ansariel Hiller said:

The only one hating seems to be you. I personally think the idea of switching to their own ARM CPUs has the potentional to backfire tremendously

Time will tell. It’s a bold pivot but one that seems logical in a world that is essentially mobile (and dominated by ARM architecture). But yes undoubtedly some bumps along the road. I guess it’s not a move squarely aimed at gamers (+virtual world residents) though so... yeah. I love Macs but considering getting a gaming PC for SL purposes. The new Firestorm runs like a dog on my 2017 Intel MacBook pro (way worse than FS6.3).

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For me personally I’m not upgrading just yet. I want to wait and see what the 16” MBP offers in terms of speed and efficiency. If the current M1 stats are anything to go by it should be a pretty hefty offering. I currently have the intel 16” spec out with 1tb Drive, 8GB graphics and 2.3 8 core i9. I am curious to see how the two benchmark against each other.

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