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Content Creation in Unreal for SL?


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7 hours ago, agentronin said:

Can objects be created in the Unreal Engine for use in SL, just as they can be in Blender?

If they can be exported in the correct format and obey all SL's limits on materials, textures and poly count. And you don't mind having lousy LODs or have the skill and time to make good ones yourself.

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The  Unreal Engine tools don't really do visual content creation. You create in Blender or Maya and import into Unreal Engine, where there are some tools for optimizing content and assembling content created elsewhere.

(I'm not a UE4 expert; I installed it once, built some demos, and tried a few things.)

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