Ford Lusch 2 Posted October 28, 2020 Share Posted October 28, 2020 Hi, Does anyone know of any tutorials on how to make these in Blender? I've seen lots of different ways of wrapping objects around an object but not sure what the best technique is for making them low poly and work well in sl. Do you use paths, or modifiers or something else to give that roughly wrapped string look? Any tips or advice would be greatly appreciated. Thanks Link to post Share on other sites
Wulfie Reanimator 3,514 Posted October 28, 2020 Share Posted October 28, 2020 The simplest process that comes to mind is... Make your light: Add a curve into your scene and position it how ever you like, then add an Array and a Curve modifier to the single light: (The offsets are up to you, the most important thing is to select the "Fit Type" and "Curve") You'll end up with something like this: And then you can either manually connect the wire, or add another cylinder into the scene and make it follow the curve as well. Next you'll have to figure out LODs because something like this can easily have very high LI if you mess it up. Your physics model will be a simple box and in-world you'll set the object to be phantom so people can't bump into it. An decoration like this has no real use for a physics shape in SL. 1 Link to post Share on other sites
Aquila Kytori 533 Posted October 29, 2020 Share Posted October 29, 2020 If you use the Array and Curve modifiers method you may find it useful to change the Curve's Twist Method to Z_Up. With curve selected > Object Data Properties > Shape > Twist Method > Z-Up. 1 3 Link to post Share on other sites
Ford Lusch 2 Posted October 29, 2020 Author Share Posted October 29, 2020 Thanks guys, these really helped me get somewhere with it, very much appreciated Link to post Share on other sites
Kyrah Abattoir 1,795 Posted December 17, 2020 Share Posted December 17, 2020 Mind your polycount however, this is gonna ramp up quickly. Link to post Share on other sites
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