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How to apply faces to objects from Blender 2.9 to Second Life?


Oskas
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Sorry for the fairly noob question, but I'm really struggling with this one. I've successfully created normal, diffuse UV maps from Blender 2.9. I did check the export to SL option.

However, when I import the mesh object into Second Life and the texture maps, they are not aligning to the faces. In fact the mesh, which is a single prim, doesn't appear to have any set face in SL.

How is it that I've been able to create UV maps and apply textures to faces in Blender 2.9 but despite clicking the export to SL option, SL won't recognise where the faces are on the object in SL?

I know I've missed a step, but what?

How it looks in Blender 2.9

https://gyazo.com/007580b905549fd83ee58892e03f8b73

How it looks in SL

https://gyazo.com/835198c554289e0cfc073eb74b13c0a8

(note: I'm just using the normal as diffuse so you can see how it's not lined up)

It might have something to do with unwrapping, but it looks so different in 2.9. Thanks for any help.

Edited by Oskas
typo
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3 hours ago, Wulfie Reanimator said:

And of course, remove the offset.

If you study the pictures carefully you'll see the offset Arton spotted explains it all. .0.4 offset is almost halfway across the surface and that's exactly what we see here.

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