Jump to content
You are about to reply to a thread that has been inactive for 91 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Hi. I am legitimately having the hardest time texturing denim. I just want to know if there's anyone that can teach me how to texture denim. Whether it be jeans, denim jackets, etc. Denim is the only texture I cannot do. Thank you in advance.

Link to post
Share on other sites

You need to  make a base colour, then add in texturing lines with your Photoshop program or overlay texturing maps. the best way to learn that is is too look up texturing tutorials off Youtube. You can also find tutorials in the programs website directly from program customers.

Link to post
Share on other sites

The grain is not as important as the general look and wear of denim fabric.

Namely, how its color changes on seams and creases. Grab some pictures online and blur them to make the weave disappear, then study how its colors and highlights still say "this is denim"

Link to post
Share on other sites

Some ppl use Substance but in my opinion, it shows and does not look like proper denim garment  (substance can be useful for stitching, dirt and damage, but not the whole thing, not in this instance)...The best way to do (well ok my way lol) it is to combine some base denim texture with photo texture pieces for details (pockets, seams, zipper etc all cut from a decent jeans or jean jacket pic, add some feathering/blur to selection when cutting to make blending easier), adjust colors, add some overlay (i.e. seamless denim fabric, go with grayscale for this) to unify everything. Worn out seams can be additionally edited by drawing simple mini folds (black-white color only, use overlay, soft light and sometimes even multiply mode for folds) and contrasting shadow but don`t overdo it (this also depends on how detailed your mesh is, are folds modeled or you`re supposed to fake it)....I also add my own stitching (so it can easily be tinted to any color) using lines/curves and dynamic brush..Oh and if you need cuts, rips, I would also suggest using bits and pieces from a photo texture opposed to using brushes, brushes always look fake..This will be time consuming at first, but over time you will form a decent library of pre-cut pieces, favorite textures, photos etc to speed up your workflow...also, practice makes perfect! Oh and one more thing, when using photo texture, avoid using warp tool and remove/hide any rl brand logo...

Here is an example , example2 , both made using this method (these are texture sets/merchant resources so meshes aren`t mine and are extremely basic)

Hope I managed to make sense lol and hope it helps!

  • Like 1
Link to post
Share on other sites
You are about to reply to a thread that has been inactive for 91 days.

Please take a moment to consider if this thread is worth bumping.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...