chrixbed Posted October 11, 2020 Share Posted October 11, 2020 I have an object with like 100 links and is attached to an avatar. I want to make a kind of explosion by having all objects individually goes away on a random path and then come back to their original position. I try to use llSetKeyframedMotion() in each individual linked object but that only work for the root Prim and everything moves together. So here is my idea: From the root prim; save all UUID of the link set; Apply llBreakAllLinks() to free each link; From each individual object, apply a llSetKeyframedMotion with PING_PONG motion for each object with a random path (this action is called from a llisten() originate from the root prim); Stop the llSetKeyframedMotion after the path is completed; From the root link; re-link all objects with llCreateLink() using the UUID previously saved; Is that making any sense or is there a better (easier) way to do that ? Note: I'm a bit concerned about the number of llisten() I need to turn on to apply the llSetKeyframedMotion. Any help will be greatly appreciated, thanks! Link to comment Share on other sites More sharing options...
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