Quarrel Kukulcan Posted January 11, 2022 Share Posted January 11, 2022 9 hours ago, IvyTechEngineer said: I used Photoshop and paint.net to merge the two sides of the coin and that worked ok. Photoshop was used to crop the images and paint,net was used to merge all the images together into a single image. That is a perfectly valid method. Quote Thanks, I wanted to minimize the cost (i know that is lame) but thought if I could create a single texture that it would be better. When you upload a model the Include Textures can be selected as well and somehow SL knows what texture needs to be uploaded. Maybe that info is embedded in the DAE file? Using fewer textures means both a lower upload cost and better performance for everyone seeing your object. It's a win/win. Your texture image files don't need to match the .dae file name but they do have to be in the same directory or the SL uploader won't find them. It also only works for the diffuse textures, not the normal or specular textures (and Blender doesn't use compatible specular maps anyway). Link to comment Share on other sites More sharing options...
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