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Posted

I'm writing some code for a person who wants to create a table game that uses pairs of notecards with questions and answers. He would like to be able to sell extensions to the game by offering new and different parts of notecards. Of course he doesn't want these distributed to anyone other than the purchaser and also doesn't want the purchaser to be able to cut and past sets into new notecards.

I am wondering if ppl here feel it is reasonable protection to suggest that he simply distribute the new pairs of notecards set to 'no mod' and 'no trans' and maybe even 'no copy'. Creating a dialog for the purchaser to select pairs of notecards will be straightforward. I'm currently just thinking about have the pairs named in such a way to easily pull them out of the Contents of the object.

 

Thanks for any suggestions.

 

G

Posted

to prevent the info from being read then suggest including the changeouts in a list in a no-modify script. Using link message to get the changeouts into the main script. Person buys the changeout script and drops it into the device

your friend need only add/type questions and answers into the list in the changeout script template, then save/compile

 

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