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How to export BENTO rigged meshes from SL to Blender WITH bones?


Techwolf77
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I lost all my blender project files!!!! (I thought I had a backup. RIP) and since I cannot get them back from my backup drive, I need to export the rigged meshes that I created back into Blender using Firestorm's export feature. I made all of these meshes that I wish to recover.

My issue is that I cannot seem to export the bones with my mesh. It comes back unrigged, and I need them to be rigged, so that I can continue to make addons and modifications for these parts of my creation.

How can I get my meshes back with their bones and weights?

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I am pretty sure you will need to rerig them in Blender.  MANY BACKUPS GOOD THING.  I -- one time long ago when there were TAPE DRIVES -- lost my primary, secondary and tertiary backups -- all were gone.  SORRY.

 

 

Edited by Chic Aeon
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