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Posted

I created a simple thin cube in Maya with a stone texture. Nothing out of the ordinary at all. But where ever I put down this floor I cannot rez anything on it. If I lower the floor through what ever surface is under it I can rez. If I try to rez just a smidgen off the floor everything works. I've used this floor in two places now, on a building platform above my house and on the Playa of Burn2. Same oddness happens in both locations.

Any ideas at all? This seems very weird.

 

Thanks,

G

Posted
20 minutes ago, Alwin Alcott said:

no it's a common thing.
But if you only use one mesh object as flat floor, why not just a inworld prim?.. it will work on that.

I am surprised it is a common thing. I will have to investigate more.

I'll give the inworld prim a try! Thanks,

G

Posted

I hope I'm reading this right.

I suggest you lay down a cube, edit to a flat area large enough to work with (like a large piece of plywood) and try rezzing your object on that.

I've had problems too and found that to be a good short cut. When the object is rezzed, simply move it to where you want it.

Posted (edited)
8 hours ago, Chassie Rowley said:

I hope I'm reading this right.

I suggest you lay down a cube, edit to a flat area large enough to work with (like a large piece of plywood) and try rezzing your object on that.

I've had problems too and found that to be a good short cut. When the object is rezzed, simply move it to where you want it.

 

9 hours ago, Alwin Alcott said:

no it's a common thing.
But if you only use one mesh object as flat floor, why not just a inworld prim?.. it will work on that.

I think I have it figured out. In Maya the coordinate axes are slightly different from SL. Maya has, looking toward the 'front' of an object, X-axis left/right, right being positive. Y-axis, up/down, up positive. and Z-axis in toward the object, inward negative. If I am building a complex or multi-object item I go through a few steps to get the axes the same as in SL. For this simple flat plane I didn't do the axes swap. Went back in, swapped the axes and re-imported to SL and I could rez on it.

Apparently, a mesh having its local axes different from world axes in SL seems to confuse the code in the runtime that does rezzing.

Always good to find out the cause of weirdness!

Thanks!

G

Edited by GManB
Fixed typo and wording clarity
Posted (edited)

When you upload your object, choose your physics, then under 'convert to hulls' choose solid. 

There you go, rez away 😀

 

Also, I'm not sure what you did to swap the axis but if you haven't done this yet,go to maya ->windows-> settings and preferences ->preferences->settings-> z axis up.

Also go to file export selection box -> Edit preference -> Axis conversion -> up axis Z

 

 

physics solid.PNG

Maya Settings.PNG

Maya Export Settings.PNG

Edited by Rya Nitely
upload options
Posted

Thanks Rya! I will check into the axis conversion in export preset. That may save me from having to go through the steps in Setting and then flipping the object and freezing transformations.

I am now wondering if this preset is specific to an export type. I also export in FBX to upload into other tools. Not sure if having the Z-axis up for those exports would have consequences.

G

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