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Bento animation looks good in blender but not SL


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I'm the creator of the MMnM Bento Naga tail. I am finally trying to fix my screwy slithering animation, but I do not know what is causing the problem. My animation looks great in blender, but when imported to SL, it messes up.

I don't know how to make a spoiler.


e8de7062ff6ae58a9e112e31d2d3e51c.pngThese are my animation export settings

 

Correct.gif.458bccb712d6d84cbeb1b9ca20b3b6f9.gifThis is the proper animation

 

Wrong.gif.e7d1df1ff997888946703540b1bcf1a4.gifThis is what it looks like in SL


I assume it has something to do with the modified hierarchy. at the back end of the rig, the tail base bone "Tail1" is connected to "Himdlimb4Right". THis has usually not been a problem, and I have been able to make it work with other tails that use more than just the tail bones. I just do not for the life of me remember how I fixed it.

I am using Loc/Rot keys in my animation as well.

 

Edited by Techwolf77
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3 hours ago, RohanaRaven Zerbino said:

Uncheck Apply Armature Scale and With Bone translation in Animation export window.

I have done that already. It messes up the animation even further. I will provide a picture of this. 

 

 

 

 

Snapshot_011.thumb.png.2691c891e62daa27190b966e5c555cc0.png

Edited by Techwolf77
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