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Posted

Hi, I was wondering if there was a feature in second life that counts the poly's for every piece of mesh that gets rez'd out. 

For example, I set a limit for 200 polygon's. So for every object with more than 200 polygon's wont be rezzed for my viewer. Only objects that are 200 or below will be rezzed.

I guess in a way I won't be able to see big objects perhaps elephants, but if it wasn't in my poly count I wouldn't want the lag anyway. I guess in a way I'm asking for something similar to particle count.

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Posted

Sadly there isn't. Only the complexity one, which of course, doesn't really work since it vastly underestimates the real weight of too many polygons. Even Firestorm doesn't have such an option. :(

Posted

I'm not sure about the SL Viewer itself (it should be able to do the same), in Firestorm you can enable hovertext to show the triangle count of objects, from the top menu bar Developer (Ctrl+Alt+Q if you don't have it enabled) > Render Metadata > Triangle Count. A bit below, enable Sculpt too, to see the same info on sculpts as well. This will make you able to see if it's really the polygon count of objects that makes your viewer lag, but otherwise no, you can't progressively block objects based on poly count. You can permanently derender huge, high-poly objects manually at places you go to often, and that you suspect to cause issues for you.

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Posted
56 minutes ago, AlettaMondragon said:

Render Metadata > Triangle Count. A bit below, enable Sculpt too

But a morass of info gets plastered over everything and its difficult to see what applies to which objects!

Still, it's something to help decide how bad some stuff might be. 

There's a lot of things in the "black arts" Developer Menu. I really ought to study up a bit more!

Posted
1 hour ago, AlettaMondragon said:

I'm not sure about the SL Viewer itself (it should be able to do the same), in Firestorm you can enable hovertext to show the triangle count of objects, from the top menu bar Developer (Ctrl+Alt+Q if you don't have it enabled) > Render Metadata > Triangle Count. A bit below, enable Sculpt too, to see the same info on sculpts as well. This will make you able to see if it's really the polygon count of objects that makes your viewer lag, but otherwise no, you can't progressively block objects based on poly count. You can permanently derender huge, high-poly objects manually at places you go to often, and that you suspect to cause issues for you.

Yeah I already knew about this, was just curious if there was a feature to more or less do it automatically.

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