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Posted (edited)

Can I have some help here. 

I download the kemono devkit and on rigging some clothing I'm running into some problems. 

First, the origin bone is off center. Is this OK? 

Second, skeleton moves on y axis when copying weights from mesh. The hand mesh completely breaks creating slender man fingers. Applying as rest pose doesn't help. 

Some bones also move when I try to update the rig version with avastar. I have tried all of the settings. But there is ever slight movement on x axis while the mesh body stays in place. 

I haven't had issues on a different body. 

I mostly work with blender 2.8 (yes, avastar isn't fully stable on it), but I get the same results in blender 2.79. 

I managed to rig the mesh once when I moved the origin bone to approximately the center of the mesh body and applying as rest pose. The second time I tried to redo it, it didn't work anymore and skeleton moved. 

Surely, moving the origin isn't the real solution? 

Can someone familiar with kemono give me any pointers on what I might be doing wrong?

I really felt like I got the fundamentals right, managed to create mesh that works nicely with a different body, but the kemono set me back to feeling like a complete newbie. 

Any help is appreciated. 

 

Edited by Reiramon
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