Reiramon Posted September 15, 2020 Posted September 15, 2020 (edited) Can I have some help here. I download the kemono devkit and on rigging some clothing I'm running into some problems. First, the origin bone is off center. Is this OK? Second, skeleton moves on y axis when copying weights from mesh. The hand mesh completely breaks creating slender man fingers. Applying as rest pose doesn't help. Some bones also move when I try to update the rig version with avastar. I have tried all of the settings. But there is ever slight movement on x axis while the mesh body stays in place. I haven't had issues on a different body. I mostly work with blender 2.8 (yes, avastar isn't fully stable on it), but I get the same results in blender 2.79. I managed to rig the mesh once when I moved the origin bone to approximately the center of the mesh body and applying as rest pose. The second time I tried to redo it, it didn't work anymore and skeleton moved. Surely, moving the origin isn't the real solution? Can someone familiar with kemono give me any pointers on what I might be doing wrong? I really felt like I got the fundamentals right, managed to create mesh that works nicely with a different body, but the kemono set me back to feeling like a complete newbie. Any help is appreciated. Edited September 15, 2020 by Reiramon
Reiramon Posted September 18, 2020 Author Posted September 18, 2020 Well, a friend showed me a completely different way to copy weights completely unrelated to avastar. But as long as it works...
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