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This might seem a bit like a solid MIDI, which I guess in a way it is because the composer did the whole thing in Reason, but I found A Night in the Woods to be a really touching game. That's probably why I love its soundtrack - hard to choose one song tbh.

 

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Y'all sing along now: "This was a triumph..."  

I haven't played videogames for some time, after the heartbreak of Syberia 3 but I do have some old favourites to post.  Since Raglan Shire's Arrrgust theme ends in a couple of days this will be the f

The soundtrack of the game that, among other things, must have inspired Philip Rosedale to create Second Life:  

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Dean Evans / Ocean Software - Waterworld SNES (North America) (1995)
"This is the underwater diving track from the Ocean Software game, Waterworld. This track was never originally written for Waterworld and was originally a piece to test features in our in-house music editor. I extended the track so it would work for the timed diving section in Waterworld."

 

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A slightly different video about the topic. How The Sims came up with their iconic music (with plenty of snips of the songs, and making me wistful for trapping a sim in a swimming pool).

 

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Sountrack by Hidenori Maezawa, Jun Funahashi, Yukie Morimoto, and Yoshinori Sasaki from Akumajō Densetsu (悪魔城伝説, Demon Castle Legend) (aka Castlevania III: Dracula's Curse).

"Besides the different title, Akumajō Densetsu, the Japanese version has several other differences. It contains a specialized "VRC6" coprocessor chip. The game's audio programmer, Hidenori Maezawa, assisted in the chip's creation. This chip added two extra pulse wave channels and a saw wave channel to the system's initial set of five sound channels. The majority of the music combines the channels to imitate the sound of a synthesized string section. Western versions of the NES did not have the ability to support external sound chips, so the North American release replaced the VRC6 with Nintendo's Memory Management Controller 5 (MMC5). The MMC5 chip's sound channels cannot be used with the NES, and the game's music had to be downgraded by Yoshinori Sasaki to comply with the NES's standard five channels."

 

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