Mikki Miles Posted May 23, 2011 Share Posted May 23, 2011 it's me again :-/I'm trying to upload a model with the different, handmade LODs. The HI model has 7407 tris/4049 verts, the med comes with 736/765, low with 138/188 and xlow with 13/29.when I add the low model, the uploader says "Levels of detail have a different number of textureable faces"I don't understand this, I thought that's what it's all about, to have a different number of faces??? Link to comment Share on other sites More sharing options...
arton Rotaru Posted May 23, 2011 Share Posted May 23, 2011 In this case, you have assigned more than one texture/material to your mesh in your 3D program. All LOD meshes need the same number of "texture sides". You have to (re)assign at least 1 triangle to each texture/material in your 3D app, on each LOD. Link to comment Share on other sites More sharing options...
Lindens Nyx Linden Posted May 23, 2011 Lindens Share Posted May 23, 2011 As Arton stated, every LOD for your mesh needs to have the same number of material groups, so that we can apply the same "face" properties to every LOD. Link to comment Share on other sites More sharing options...
Mikki Miles Posted May 23, 2011 Author Share Posted May 23, 2011 got it! thanks!! Link to comment Share on other sites More sharing options...
Drongle McMahon Posted May 23, 2011 Share Posted May 23, 2011 This confusion between "faces" in the usual mesh sense and "faces" in the in-world objec/LSL/texture sense keeps arising. I guess we need a new word for the in-world face. It used to be "submesh", but that caused equal confusion. So, I guess, would "materials" because that means something else too. It's especially hard with meshes because now the "face" doesn't even have to be contiguous. Any ideas for a new word? Link to comment Share on other sites More sharing options...
Mikki Miles Posted May 23, 2011 Author Share Posted May 23, 2011 yes, "materials" would be confusing, too. There's one part of that model with no material assigned at all, i simply paint it white inworld (for now) oh, BTW, is there any known trouble with uploading a physics shape along with the model? I keep on crashing... Link to comment Share on other sites More sharing options...
Gaia Clary Posted May 23, 2011 Share Posted May 23, 2011 Drongle McMahon wrote: This confusion between "faces" in the usual mesh sense and "faces" in the in-world objec/LSL/texture sense keeps arising. I guess we need a new word for the in-world face. It used to be "submesh", but that caused equal confusion. So, I guess, would "materials" because that means something else too. It's especially hard with meshes because now the "face" doesn't even have to be contiguous. Any ideas for a new word? What about this: A mesh can have up to 8 individual "surfaces", where each surface can have its own texture settings. Note that a surface does not need to be contiguous. Link to comment Share on other sites More sharing options...
Drongle McMahon Posted May 23, 2011 Share Posted May 23, 2011 Sounds good to me. I was hoping for that one. :matte-motes-grin: Link to comment Share on other sites More sharing options...
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