Tattooshop Posted August 24, 2020 Posted August 24, 2020 Hello! I ran into a strange problem when trying to upload a model in SL. I’ll notice right away that I didn’t make the model and it’s hard to understand what was going on. The model in the blender is located as in picture A. Along the Y axis. When uploading the model changes its rotation and size as shown in picture B. Of course, before that I applied rotation and scale first, but it still happens. Also if I put the minimum scale in the viewer the scale of the model matches. What can be wrong? Pictures A-B
Aquila Kytori Posted August 24, 2020 Posted August 24, 2020 (edited) If you are having to scale by 0.01 to get a Z dimension of 1 in the Mesh uploader then the 1 for the Z dimension in Blender is not 1meter ! Also Blender is not indicating which units are being used therefore the Units are set to None. In Blenders Properties panel, open the Scene > Units menu and change the Length to Metric. Then check the Unit Scale, if it is indicating 100 then change to 1.000 . Hoping this is the issue Edited August 24, 2020 by Aquila Kytori 1 1
Tattooshop Posted August 24, 2020 Author Posted August 24, 2020 1 hour ago, Aquila Kytori said: If you are having to scale by 0.01 to get a Z dimension of 1 in the Mesh uploader then the 1 for the Z dimension in Blender is not 1meter ! Also Blender is not indicating which units are being used therefore the Units are set to None. In Blenders Properties panel, open the Scene > Units menu and change the Length to Metric. Then check the Unit Scale, if it is indicating 100 then change to 1.000 . Hoping this is the issue Hi! Thanks for the answer, but this is more about the rotation of the model, I agree to change the size manually, but I need to apply local lights ( advanced lighting ) and make the light go in a certain direction. And also the physics of the model does not match.
Tattooshop Posted August 24, 2020 Author Posted August 24, 2020 (edited) I think the problem is in the blender, I tried to open the exported DAE file in the blender and the model looks exactly the same as when uploaded in the SL - enlarged and with incorrect rotation. * I will explain a little. I work with a fbx file and it looks fine in blender, but when I export it in DAE, something breaks in it ... 😛 Edited August 24, 2020 by Tattooshop
OptimoMaximo Posted August 25, 2020 Posted August 25, 2020 (edited) 15 hours ago, Tattooshop said: I think the problem is in the blender, I tried to open the exported DAE file in the blender and the model looks exactly the same as when uploaded in the SL - enlarged and with incorrect rotation. * I will explain a little. I work with a fbx file and it looks fine in blender, but when I export it in DAE, something breaks in it ... 😛 Did you check if the object is parented to a empty object that carries scale and rotation data by any chance? If so, unparent your mesh and apply the transformations, then try again Edited August 25, 2020 by OptimoMaximo Darn phone autocorrection's typos 2
Tattooshop Posted August 25, 2020 Author Posted August 25, 2020 2 hours ago, OptimoMaximo said: Did you check if the object is patented to a empty object that carries scale and rotation data by any chance? If so, un parent your mesh and apply the teams formations, then try again You saved me! I clicked Object > Parent > Clear and Keep Transformation and reapplied rotation and scale. Now everything is correct! Many many many thanks! 2
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