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Posted

Hello! I ran into a strange problem when trying to upload a model in SL. I’ll notice right away that I didn’t make the model and it’s hard to understand what was going on.
The model in the blender is located as in picture A. Along the Y axis. When uploading the model changes its rotation and size as shown in picture B. Of course, before that I applied rotation and scale first, but it still happens. Also if I put the minimum scale in the viewer the scale of the model matches.

What can be wrong?

Pictures A-B a.thumb.png.83bad3fc7c8db5844e478dc082c2e14b.png

b.png

Posted (edited)

If you are having to scale by 0.01 to get a Z dimension of 1 in the Mesh uploader then the 1 for the Z dimension in Blender is not 1meter !

Also Blender is not indicating which units are being used therefore the Units are set to None.

In Blenders Properties panel, open the Scene > Units menu and change the Length to Metric.

Then check the Unit Scale, if it is indicating 100 then change to 1.000 .

Hoping this is the issue  :)

 

 

Edited by Aquila Kytori
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  • Thanks 1
Posted
1 hour ago, Aquila Kytori said:

If you are having to scale by 0.01 to get a Z dimension of 1 in the Mesh uploader then the 1 for the Z dimension in Blender is not 1meter !

Also Blender is not indicating which units are being used therefore the Units are set to None.

In Blenders Properties panel, open the Scene > Units menu and change the Length to Metric.

Then check the Unit Scale, if it is indicating 100 then change to 1.000 .

Hoping this is the issue  :)

 

 

Hi! Thanks for the answer, but this is more about the rotation of the model, I agree to change the size manually, but I need to apply local lights ( advanced lighting ) and make the light go in a certain direction. And also the physics of the model does not match. :D

 

Posted (edited)

I think the problem is in the blender, I tried to open the exported DAE file in the blender and the model looks exactly the same as when uploaded in the SL - enlarged and with incorrect rotation.

* I will explain a little. I work with a fbx file and it looks fine in blender, but when I export it in DAE, something breaks in it ...

😛 

 

Edited by Tattooshop
Posted (edited)
15 hours ago, Tattooshop said:

I think the problem is in the blender, I tried to open the exported DAE file in the blender and the model looks exactly the same as when uploaded in the SL - enlarged and with incorrect rotation.

* I will explain a little. I work with a fbx file and it looks fine in blender, but when I export it in DAE, something breaks in it ...

😛 

 

Did you check if the object is parented to a empty object that carries scale and rotation data by any chance? If so, unparent your mesh and apply the transformations, then try again

Edited by OptimoMaximo
Darn phone autocorrection's typos
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Posted
2 hours ago, OptimoMaximo said:

Did you check if the object is patented to a empty object that carries scale and rotation data by any chance? If so, un parent your mesh and apply the teams formations, then try again

You saved me! I clicked Object > Parent > Clear and Keep Transformation and reapplied rotation and scale. Now everything is correct! Many many many thanks! :D

 

Untitled.png

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