Jump to content
You are about to reply to a thread that has been inactive for 1565 days.

Please take a moment to consider if this thread is worth bumping.

Recommended Posts

Posted

So I'm making some 'wounds' for the legacy body (f perky) and I used a diffuse layer and norm layer, didn't mess with the spec and left that blank.

This is what I get.

https://i.gyazo.com/5a1971ad413e446883e2b9831998edf5.mp4

and

https://i.gyazo.com/0aa29261cfde9202e8698fc3441360c7.mp4

 

I have no idea where the copyright(?) spec is coming from. I have had this issue before when trying to apply a gloss texture on top of a BOM skin. Could it be my BOM skin? I'm just so baffled, please help!

Posted
12 hours ago, December Larkham said:

Could it be my BOM skin? I'm just so baffled, please help!

You can always grab some demo skin from other creator and check. Or try to remove all BoM layers you have on, then add them 1 by 1 and check with your creation. But yes, it does look like a skin issue. I know Deetalez has copyright watermarks on her skins that are supposed to be seen under special PS filters, so it's possible that some other creators are doing the same (unless it's actually a Deetalez skin, difficult to see that on a video).

Posted
11 hours ago, steeljane42 said:

You can always grab some demo skin from other creator and check. Or try to remove all BoM layers you have on, then add them 1 by 1 and check with your creation. But yes, it does look like a skin issue. I know Deetalez has copyright watermarks on her skins that are supposed to be seen under special PS filters, so it's possible that some other creators are doing the same (unless it's actually a Deetalez skin, difficult to see that on a video).

There are no other BOM layers. And since BOM only effects the diffuse layer, I don't think it has to do with that. When I take off my applier, the skin returns to normal. I had some people on plurk suggest to have my normals saved as a tga at 32 bit, so I did. And to also use a pure white spec map, which I also did. This is the result: 
https://i.gyazo.com/9b880d68b9d1d110f0615883898bf975.mp4
Still something I can't release lol... *cries*

Posted

You should "clean up" your normal map...I guess you generated Normal map from diffuse, but that doesn`t really give optimal results, delete/erase everything except the actual bite (no bruises or any kind of smudges), also bare in mind maps generated like that will always make darker tones more prominent, the point is, it will not look great without editing either diffuse and generating another normal map or editing normal map...Here`s what I suggest (and how I fix minor issues), open normal map in PS and select tightly around bitemarks, invert selection and fill it with normal-purple color to cover up any small distortions you might not be able to see with naked eye...

 Hopefully I managed to explain this so it makes sense...

You are about to reply to a thread that has been inactive for 1565 days.

Please take a moment to consider if this thread is worth bumping.

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
×
×
  • Create New...