December Larkham Posted August 23, 2020 Posted August 23, 2020 So I'm making some 'wounds' for the legacy body (f perky) and I used a diffuse layer and norm layer, didn't mess with the spec and left that blank. This is what I get. https://i.gyazo.com/5a1971ad413e446883e2b9831998edf5.mp4 and https://i.gyazo.com/0aa29261cfde9202e8698fc3441360c7.mp4 I have no idea where the copyright(?) spec is coming from. I have had this issue before when trying to apply a gloss texture on top of a BOM skin. Could it be my BOM skin? I'm just so baffled, please help!
0 MoiraKathleen Posted August 24, 2020 Posted August 24, 2020 Same question also asked in Creation -> Building and Texturing forum -------------------------------------------- December, I don't have any answer for your question, but wanted to note that you had the question posted in two different places, because when people answering aren't aware of that, it can make it difficult for you to get a cohesive answer. Hopefully someone with more knowledge than I have about texturing will see your other post soon and will be able to give you some answers or pointer.
0 Theresa Tennyson Posted August 24, 2020 Posted August 24, 2020 12 hours ago, December Larkham said: So I'm making some 'wounds' for the legacy body (f perky) and I used a diffuse layer and norm layer, didn't mess with the spec and left that blank. This is what I get. https://i.gyazo.com/5a1971ad413e446883e2b9831998edf5.mp4 and https://i.gyazo.com/0aa29261cfde9202e8698fc3441360c7.mp4 I have no idea where the copyright(?) spec is coming from. I have had this issue before when trying to apply a gloss texture on top of a BOM skin. Could it be my BOM skin? I'm just so baffled, please help! BOM skins can't contain any specular information at all because of their data structure. The Legacy body may automatically use a specular place-holder texture if one isn't provided.
0 Ivanova Shostakovich Posted August 26, 2020 Posted August 26, 2020 You may be getting some unwanted Specular effect coming from a 32 bit Normal map via Specular Exponent. Check the bit depth of your normal map(s). If they're 32 bit and you don't need them that way, change them to 24 bit. If you want them to be 32 bit, carefully edit their alpha channels so that they are black everywhere except the wound(s) detail. 1
Question
December Larkham
So I'm making some 'wounds' for the legacy body (f perky) and I used a diffuse layer and norm layer, didn't mess with the spec and left that blank.
This is what I get.
https://i.gyazo.com/5a1971ad413e446883e2b9831998edf5.mp4
and
https://i.gyazo.com/0aa29261cfde9202e8698fc3441360c7.mp4
I have no idea where the copyright(?) spec is coming from. I have had this issue before when trying to apply a gloss texture on top of a BOM skin. Could it be my BOM skin? I'm just so baffled, please help!
3 answers to this question
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