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Posted

I feel like this is something simple but ADHD brain isn't letting me figure it out. I want a script that will make an object (or, better, a linked object) change from 100% transparency to 0% transparency for a few seconds on touch....can anyone help?

Posted (edited)

Just put 

llSetAlpha(0.0_ALL_SIDES); and

llSetTimerEvent(5.0);  in your touch_start event and

llSetAlpha(1.0,ALL_SIDES); and

llSetTimerEvent(0.0);  in your timer event.

 

Edited by Rolig Loon
Ooops
Posted

We really need viewer-side effects/states/transtioning capability.

A protocol that is a prim property read by viewers.

Could include timing, agent proximity, camera proximity, boundingbox, etc. conditions.

Think of game mechanics in some games where you only want one agent to see the transition effects and not anyone else in the same region.

Examples:

  • Your character has a following camera and if its FoV becomes blocked by a tree in front of it, the tree can become more transparent the closer your camera is to it.
  • Your character is walking into a building and your camera angle is static and aiming down from high up above, like an overhead mode. When you enter the building, the roof turns transparent so you can see the rooms. Going into the basement makes the floor above and possibly ammenities transparent so you can see the basement floor.
  • Mouselook combat allowing you to choose what part of your body and what attachments are visible, so you can see a whole arm and sword or just forearms and gun, etc.
  • Naughty apps where mouselook allows you to only show your hands, arms and/or bits at certain close camera proximities/angles.
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