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Now that I've uploaded my first dae file, how come ...x?


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How come it can't be worn, or dragged out into a sandbox? I didn't know to check if it was visible in Upload Model, but now I see it was not. Where / how can I learn to make sure my 3D models translate into dae files in whatever way SL requires? Thanks.

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Posted

I uploaded a different shape that did show properly in the Upload Model window, but still is not visible when Worn or Added. So okay, I'll try to find the right tutorial rather than rely on the article by Jeremy Linden.

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Posted

The first was part of a structure I designed and built in real world. It was a 3D CAD representation of a piece of plywood I CnC'd to shape. I was hoping to bring in the pieces and recreate this structure in SL. I only knew to import meshes so I saved it as a DAE file for import.

The second was a tetrahedron I drew in 3D CAD, a very simple shape. I feel I should be able to bring that in if anything.

In both cases I have a mesh object saved to inventory but can't seem to find a way to use or see them. I am wondering if perhaps I need to create an object inworld first, and then apply these shapes to that object? Or is there something missing from my DAE files such that I need to export them correctly / more carefully from my CAD program.

Thanks.

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Posted

What CAD program are you using?  The last time I checked, which was a very long time ago, Sketchup's DAE exports resulted in corrupted models, as far as SL was concerned.

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Posted

I use Rhino 5. If a particular program produces DAE files that aren't up to SL standards, is there another way to import designs? Or are there packages known to produce DAE files correctly? Maybe I could go through one of those, if they're accessible to me.

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Posted

SL creators tend to use Blender, which is free, or one of the industry standards like Maya, which is pricey.  Blender has plugins for SL, and routines like Avastar are designed to interface gracefully with it.

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