Ernest23 Posted August 18, 2020 Posted August 18, 2020 I am terrible at this. So, I made a silly game where if you click on a thing I'm wearing my avatar does an animation. I want this to unseat me if I'm seated so it'll work even if I'm on furniture at the time. Thanks.
Rolig Loon Posted August 18, 2020 Posted August 18, 2020 Sadly, you're not going to be able to do that. The llUnSit function has to be executed in a script in the seat. It's not you who are choosing to stand up. It's the seat that has decided to unseat you. The closest you can come is to script a particular seat to respond to a command from a HUD that you are wearing, or to something else that you activate that sends a triggering message to the seat. That's not going to work on some random seat that you haven't scripted as part of the game. Of course, there's nothing to say that you can't go ahead and click the Stand button in your viewer as soon as someone clicks on you, making it look as if the script had done the job. We'd never tell.... 🙄
Ernest23 Posted August 18, 2020 Author Posted August 18, 2020 Hmm, I feel sure I encountered a spankable behind that made the person jump up from their seat. Thanks
Wulfie Reanimator Posted August 18, 2020 Posted August 18, 2020 (edited) 43 minutes ago, Ernest23 said: Hmm, I feel sure I encountered a spankable behind that made the person jump up from their seat. Thanks RLV can unsit you. Animations can also make it look like you're jumping up off the chair, but only visually. The avatar would return to the seated pose at the end of the animation. Edited August 18, 2020 by Wulfie Reanimator
Lucia Nightfire Posted August 18, 2020 Posted August 18, 2020 You can also unsit people over your own land or if the land if group owned, with a deeded object. @Rider Linden allegedly has work planned to make llUnsit() operate within an experience environment as well as to fix some bugs.
Phate Shepherd Posted August 29, 2020 Posted August 29, 2020 Late reply, but encountered a rather ingenious force unseat in the security system of Bellisaria homes. If it can't eject you from the land, it returns the object you are sitting on.... THEN kicks your butt out. Not necessarily an option for OP, but it could be a useful solution in some cases. 1
Kyrah Abattoir Posted August 29, 2020 Posted August 29, 2020 3 hours ago, Phate Shepherd said: Late reply, but encountered a rather ingenious force unseat in the security system of Bellisaria homes. If it can't eject you from the land, it returns the object you are sitting on.... THEN kicks your butt out. Not necessarily an option for OP, but it could be a useful solution in some cases. Technically as the land owner it could unsit rather than returning the object.
Mollymews Posted August 30, 2020 Posted August 30, 2020 4 hours ago, Phate Shepherd said: Late reply, but encountered a rather ingenious force unseat in the security system of Bellisaria homes. If it can't eject you from the land, it returns the object you are sitting on.... THEN kicks your butt out is quite a good way to do it when the person is sitting on their own object. Return the object and kick the person out in the same action
Phate Shepherd Posted August 30, 2020 Posted August 30, 2020 1 hour ago, Kyrah Abattoir said: Technically as the land owner it could unsit rather than returning the object. Hmm... I didn't know about the landowner exception to unsit.
Kyrah Abattoir Posted August 31, 2020 Posted August 31, 2020 On 8/30/2020 at 2:41 AM, Phate Shepherd said: Hmm... I didn't know about the landowner exception to unsit. It's not a secret but it isn't widely used.
Nova Convair Posted August 31, 2020 Posted August 31, 2020 It's in the description of llUnSit. It's always worth to check the wiki b4 using a function. http://wiki.secondlife.com/wiki/LlUnSit
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