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Using more VRAM for texture memory?


Chroma Starlight
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This system has a GTX970 with 4GB (3.5GB) of VRAM. The official client reports 512MB texture memory available, but this seemed like it might be low for the hardware. Are there any other parameters or configuration directives I might set or alter to use more of the video memory for texture assets?

Maybe this is a red herring-- GPU-Z reports 1665MB VRAM used generally and about 3072MB used with SL open in Grignano and a 160m draw distance.

Edited by Chroma Starlight
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17 hours ago, Chroma Starlight said:

This system has a GTX970 with 4GB (3.5GB) of VRAM. The official client reports 512MB texture memory available, but this seemed like it might be low for the hardware. Are there any other parameters or configuration directives I might set or alter to use more of the video memory for texture assets?

Maybe this is a red herring-- GPU-Z reports 1665MB VRAM used generally and about 3072MB used with SL open in Grignano and a 160m draw distance.

There is no way to allow more then 512MB texture memory on the LL viewer.

Some TPV viewers allow the texture memory to be set higher.
For example, for Firestorm Viewer:

  • Viewer Texture Memory Buffer (MB😞 This is the amount of graphics memory the viewer will use. By default, it is set to the size of your graphics card's memory.
    • 32bit versions only. This setting is hard limited to a maximum of 512MB. Lowering this value may resolve certain texture corruption and performance issues, but under normal circumstances you should not need to alter this setting.
    • 64bit versions only. This setting is hard limited based on the VRAM available with your graphics card. It is recommended you increase the slider to use the maximum available to prevent texture thrashing.
      • GPU 1GB = up to 768MB
      • GPU 2GB+ = up to 1024MB
      • GPU 4GB+ = up to 2048MB
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